All Content
Blogs
Forums
News
Tutorials
Log In
Sign Up
Login
Username / Email
Password
Remember me
Forgot password?
Login
or
Don't have a GameDev.net account?
Sign up
Forgot your password?
Email Address
Reset Password
Please contact us if you have any trouble resetting your password.
Home
Blogs
Forums
News
Portfolios
Projects
Tutorials
16
users logged in
Proud partner of GDC 2025
New?
Learn about game development
.
Before posting, review our
community guidelines
.
Support GameDev.net with a monthly
GDNet+ subscription
!
Follow Us
Chat in the
GameDev.net Discord!
Back to NeHe Productions
Advertisement
opengl1.2 implementation
NeHe Productions
Affiliates
Started by
bondi
August 26, 2001 09:45 AM
0
comments, last by
bondi
23 years, 6 months ago
bondi
Author
122
August 26, 2001 09:45 AM
where can I downlooad the opengl1.2 implentation? bondi
Cancel
Save
Anonymous
August 26, 2001 01:17 PM
For windows? You can''t, as there isn''t one.
Linux/Mac/BeOS/Unix/etc. come with OpenGL 1.2.2 (I think)
Cancel
Save
This topic is closed to new replies.
Advertisement
Popular Topics
C++ pointers that are released upon going out of scope
General and Gameplay Programming
Long Time Noob. on his last leg
Games Career Development
Another better idea than GTA (change my mind)
GDNet Lounge
click and drag sprite
For Beginners
How to Resolve This Normal Issue?
Graphics and GPU Programming
Returning an object on the stack in a variadic function causes a crash
AngelCode
Advertisement
Recommended Tutorials
Where Are You Wasting Your Game’s Memory? (Memory Profiler: Part 2)
General and Gameplay Programming
Interviews with John Carmack
Interviews
XNA 4.0 Beginner Tutorials - Breakout
Graphics and GPU Programming
S-Buffer FAQ
Graphics and GPU Programming
OpenGL Object Hierarchy
Graphics and GPU Programming
Advertisement
Reticulating splines
About GameDev.net
Community Guidelines
Terms of Service
Privacy Policy
Contact Us
Copyright (c) 1999-2025 GameDev.net, LLC
Back to Top