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Books about graphic programming

Started by November 09, 2010 04:29 AM
15 comments, last by phresnel 14 years, 3 months ago
I know them and I use them. They're definitely useful but are they the most useful ones? I'm not sure;-)
Quote:
Original post by Mihulik
I know them and I use them. They're definitely useful but are they the most useful ones? I'm not sure;-)

Why only ones? The head is also very useful thing[smile]

I mean that all this books (Shader X for example) describe mostly variuos methods,invented by other authors.I.e. you can use it,but it will be always "copy-paste" level,no more and without any advantages over other's people work.In my sight the most expensive,but interesting way of learning something is solving some unresolved problem, because you have a very strong motivation.
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Quote:
Original post by skytiger
Computer Graphics
Principles and Practice
Foley

classic text, old but good

Read as many graphics PDF as you can find online

My library of free downloaded graphics papers come to over 2Gb

Get all the GDC stuff etc.
Read everything that Bungie and CryTek, etc. have written
I've the 2nd edition and when I read it 10 years ago, some parts were out of date, some were very current, some were research topics only. Now, much of the "research topics" are current techniques, the "current" parts are out of date for PCs but relevant perhaps to mobile devices.

It should be seen as background, and a lot of it will be impractical, but I think it's still interesting to anyone interested in that area... but just know it's not all stuff you should try to implement exactly.

Quote:
Original post by Krokhin
Quote:
Original post by Mihulik
I know them and I use them. They're definitely useful but are they the most useful ones? I'm not sure;-)

Why only ones? The head is also very useful thing[smile]

I mean that all this books (Shader X for example) describe mostly variuos methods,invented by other authors.I.e. you can use it,but it will be always "copy-paste" level,no more and without any advantages over other's people work.In my sight the most expensive,but interesting way of learning something is solving some unresolved problem, because you have a very strong motivation.

Well, you're right:) Those kinds of books like ShadeX are good as reference guides but not as good as learning sources:-)
However, you need to know the appropriate theory to be able to solve an untrivial problem. In order to be able to do that I think books like Physically Based Rendering are useful and helpful.:-)

Quote:
Original post by d000hg
Quote:
Original post by skytiger
Computer Graphics
Principles and Practice
Foley

classic text, old but good

Read as many graphics PDF as you can find online

My library of free downloaded graphics papers come to over 2Gb

Get all the GDC stuff etc.
Read everything that Bungie and CryTek, etc. have written
I've the 2nd edition and when I read it 10 years ago, some parts were out of date, some were very current, some were research topics only. Now, much of the "research topics" are current techniques, the "current" parts are out of date for PCs but relevant perhaps to mobile devices.

It should be seen as background, and a lot of it will be impractical, but I think it's still interesting to anyone interested in that area... but just know it's not all stuff you should try to implement exactly.


I found the book as a PDF so I'm going to read the book up:-)
Quote:
Original post by Mihulik
I found the book as a PDF so I'm going to read the book up:-)


Make sure that PDF is legal. Support authors and support books!
Quote:
Original post by phresnel
Quote:
Original post by Mihulik
I found the book as a PDF so I'm going to read the book up:-)


Make sure that PDF is legal. Support authors and support books!

I do:) However, I haven't checked whether the pdf is legal but I will:)
I found the pdf yesterday but I haven't downloaded it yet.
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