Hi!
I'm currently studying Computer Science and I'm interested in doing an internship, and because of that I'm doing a resume.
I need your honest feedback on it, and see where can I improve.
Thank you for the time!
Jose Pedro Abalos Lira
(Address),
New York, NY *****,
(***)-***-****
Objective: An Intern Programmer position within a game programming studio.
Education:
2005 - Present Pontificia Universidad Católica de Chile, Santiago, Chile
Civil Engineering, Computer Science Degree
Skills:
Unwavering determination and commitment in completing assigned duties.
Strong organization and communicational skills.
Extensive experience in different programming languages.
Game Development Experience:
August 2009 – December 2009
Worked as programmer for “Realms of Abyssal”, a game produced for the “Videogame Workshop” course, a 2D platform heavily focused on the cooperation between the players (up to 3) and their exclusive abilities. Responsible for the implementation of the game levels and elements such as enemies and power ups and their interactions with the playable characters (game and sample code available upon request)
Technical Skills:
Languages: C/C++, C#, Java, SQL
Programs: Visual Studio 2008 (C# and C++), Eclipse
Frameworks: Microsoft XNA Game Studio 3.1
Opinion on Resume
It should really be in a more presentable format :P but it does sound good.
Havent you use any other SDK's/Frameworks in C++/Java? The lack of library listings in those languages suggests inexperience within those languages to me.
Havent you use any other SDK's/Frameworks in C++/Java? The lack of library listings in those languages suggests inexperience within those languages to me.
Quote: Original post by CodeCriminal
It should really be in a more presentable format :P but it does sound good.
Havent you use any other SDK's/Frameworks in C++/Java? The lack of library listings in those languages suggests inexperience within those languages to me.
I admit I don't have much experience working for GAME development with Java/C++, but I have worked in many projects using Java and C++.
For example, I had to do a compiler that recognized a big subgroup of Java using C++. For that I had to use tools like Flex, Bison, the .NET framework (for CIL), and so on.
Other example includes using the Turbo C compiler for working with the TS-3300 processor several things like LCD displays, serial mice (RS-232 protocol), sound cards,real time clocks, you get the idea.
Also, in C++, for the Operating Systems class, I had to work in Nachos.
Regarding Java, they've been of a more open nature, like for example Struts 1.38 or random programming assignments (red black trees).
I didn't put them in there because they weren't exactly related to video game development, except for maybe the compiler part.
What else should I include in the resume?
Thanks!
P.S:
I'm thinking about my resume in the format presented here:
http://www.bestsampleresume.com/sample-video-game-designer-resume/sample-video-game-designer-resume-1.html
Another question:
How much do videogame companies care for the "Honors and Activities" section of the resume? I'm thinking of activities not directly related to video games. Ex: I was boss of a certain organization for 2009, done social work for many years, etc.
How much do videogame companies care for the "Honors and Activities" section of the resume? I'm thinking of activities not directly related to video games. Ex: I was boss of a certain organization for 2009, done social work for many years, etc.
Use bullet points for your experience description. Don't make the recruiter contact you for game samples, give it to them. You should include a portfolio - whether on paper or a website.
Quote: Original post by jpalz
How much do videogame companies care for the "Honors and Activities" section of the resume?
A lot.
-- Tom Sloper -- sloperama.com
Thank you very much for the comments! They've been REALLY helpful.
Some questions:
1- I start the resume by putting all the main contact information centered and the name is in bold and font size 20. Is it OK? Sorry for asking, but checking the FAQ I didn't find anything related to font-size.
2- Any ideas for a good site that hosts personal sites and also lets upload files? Blogspot won't cut it. Thanks :)
3- Should I point in the "Honors and Activities" section that I got 116 points in the iBT Toefl test?
Anyways, I've been working a little bit more extensively on the resume and came up with this. Any comments (besides bullet points and proper formatting :P) would be really appreciated. Thank you for your time!! :D
Jose Pedro Abalos Lira
(Address),
City State Zip
(***)-***-****
Email
Objective:
An Intern Programmer position within a game programming studio.
Education:
2005 - Present Pontificia Universidad Católica de Chile (PUC), Santiago, Chile
• Civil Engineering, Computer Science Degree
• Education Minor
Game Development Experience:
August 2009 – December 2009
• Worked as programmer for “Realms of Abyssal”, a game produced for the “Videogame Workshop” course, a 2D platform heavily focused on the cooperation between the players (up to 3) and their exclusive abilities. Implemented the game levels and elements such as enemies and power ups and their interactions with the playable characters.
August 2009 – June 2010
• Co-designed and implemented a WPF application, using the Multipoint SDK, in which up to 25 students, each with their own mouse, would collaborate in ordering the different elements present in a double-entry matrix. Co-author of the paper “Collaboration Between Large Groups in the Classroom”, which is currently in its revision state (due to privacy reasons, the code and the paper can only be shown by request).
Skills:
• Unwavering determination and commitment in completing assigned duties.
• Strong organization and communicational skills.
• Extensive experience in different programming languages.
Technical Skills:
Languages: C/C++, C#, Java, SQL
Programs: Visual Studio 2008 (C# and C++), Eclipse, Dev-C++, NetBeans 6.8
Frameworks: Microsoft XNA Game Studio 3.1, .NET, WPF, Struts 1.38
Others: Java 1.6 JDK/JRE, Multipoint SDK
Honors and Activities:
December 2009:
• Won 3rd place for the “Videogame Workshop” competition, between 12 groups, with “Realms of Abyssal”
September 2010 – December 2010:
• Studied abroad at NYU, New York
September 2006 – December 2009:
• Did volunteer work by giving math and reading classes every Saturday morning to low-income children in Santiago, Chile.
March 2008 – November 2009:
• Was member and eventually Chief (2009) of the Internal Communications Team from the “Cuerpo de Tutores de Ingeniería” at PUC, an organization with the purpose of helping freshmen acclimate to their new life at college.
Some questions:
1- I start the resume by putting all the main contact information centered and the name is in bold and font size 20. Is it OK? Sorry for asking, but checking the FAQ I didn't find anything related to font-size.
2- Any ideas for a good site that hosts personal sites and also lets upload files? Blogspot won't cut it. Thanks :)
3- Should I point in the "Honors and Activities" section that I got 116 points in the iBT Toefl test?
Anyways, I've been working a little bit more extensively on the resume and came up with this. Any comments (besides bullet points and proper formatting :P) would be really appreciated. Thank you for your time!! :D
Jose Pedro Abalos Lira
(Address),
City State Zip
(***)-***-****
Objective:
An Intern Programmer position within a game programming studio.
Education:
2005 - Present Pontificia Universidad Católica de Chile (PUC), Santiago, Chile
• Civil Engineering, Computer Science Degree
• Education Minor
Game Development Experience:
August 2009 – December 2009
• Worked as programmer for “Realms of Abyssal”, a game produced for the “Videogame Workshop” course, a 2D platform heavily focused on the cooperation between the players (up to 3) and their exclusive abilities. Implemented the game levels and elements such as enemies and power ups and their interactions with the playable characters.
August 2009 – June 2010
• Co-designed and implemented a WPF application, using the Multipoint SDK, in which up to 25 students, each with their own mouse, would collaborate in ordering the different elements present in a double-entry matrix. Co-author of the paper “Collaboration Between Large Groups in the Classroom”, which is currently in its revision state (due to privacy reasons, the code and the paper can only be shown by request).
Skills:
• Unwavering determination and commitment in completing assigned duties.
• Strong organization and communicational skills.
• Extensive experience in different programming languages.
Technical Skills:
Languages: C/C++, C#, Java, SQL
Programs: Visual Studio 2008 (C# and C++), Eclipse, Dev-C++, NetBeans 6.8
Frameworks: Microsoft XNA Game Studio 3.1, .NET, WPF, Struts 1.38
Others: Java 1.6 JDK/JRE, Multipoint SDK
Honors and Activities:
December 2009:
• Won 3rd place for the “Videogame Workshop” competition, between 12 groups, with “Realms of Abyssal”
September 2010 – December 2010:
• Studied abroad at NYU, New York
September 2006 – December 2009:
• Did volunteer work by giving math and reading classes every Saturday morning to low-income children in Santiago, Chile.
March 2008 – November 2009:
• Was member and eventually Chief (2009) of the Internal Communications Team from the “Cuerpo de Tutores de Ingeniería” at PUC, an organization with the purpose of helping freshmen acclimate to their new life at college.
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