I''m using fog in GL_LINEAR mode over a terrain map: everything works fine, but in direction of the 4 terrain corners, some terrain is behind the fog, because fog is rendered always at the same distance from the origin.
There is a workaround to this ?
Did i explain it right ? :-)
glHorizon_Project
www.web-discovery.net
Yeah, use Vertex fog instead of Linear fog. Sorry I dont have much details on this.. I think I actually read about this on Microsofts Dev Network website.