Hallo Oliver!
Recast & Detour does not use STL. It has been successfully used and compiled on all current gen consoles (ps3, xbox360, and wii). Works on iPhone too. So your porting woes exaggerated.
If you wish to compare the speed of Recast & Detour to xaitmap, I'm up for the challenge!
--mikko
navigation mesh - best middleware
Quote: Original post by memon
Hallo Oliver!
Recast & Detour does not use STL. It has been successfully used and compiled on all current gen consoles (ps3, xbox360, and wii). Works on iPhone too. So your porting woes exaggerated.
If you wish to compare the speed of Recast & Detour to xaitmap, I'm up for the challenge!
--mikko
My comments were not meant to harm anyone - I am very sorry for that. Please accept my apologizes.
@Mikko: I will do that - good idea but from the other engines I still don't know there current speed. So I have to wait to get an eval version to make the comparism.
@ WebMaster: Can you please delete this discussion - it went in a complete wrong direction. And obviously - people get me wrong - and I used the wrong words. Sorry again for my mistake! Won't do it again.
[Edited by - oliverkriese on November 7, 2010 2:12:00 PM]
Quote: Original post by oliverkrieseIt looks like it went/is going perfectly fine to me apart from the off-topic discussion of you possibly being a spammer. I see people discussion and comparing different available solutions, and just because you apparently aren't happy with how the discussion is going doesn't mean this thread won't be of value to others.
@ WebMaster: Can you please delete this discussion - it went in a complete wrong direction.
- Jason Astle-Adams
Suffice to say, dear Oliver, that it is a startling coincidence that you share IP addresses with other key people. And no, they're not in LA. (Neither are you.)
Agreed with previous mod, however. The topic in general is good. Sorry if it is embarrassing to you.
Agreed with previous mod, however. The topic in general is good. Sorry if it is embarrassing to you.
Dave Mark - President and Lead Designer of Intrinsic Algorithm LLC
Professional consultant on game AI, mathematical modeling, simulation modeling
Co-founder and 10 year advisor of the GDC AI Summit
Author of the book, Behavioral Mathematics for Game AI
Blogs I write:
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"Reducing the world to mathematical equations!"
Quote: Original post by oliverkriese
Can you please delete this discussion - it went in a complete wrong direction.
You mean it didn't promote a specific product as well as you intended? It started so well with the 30x performance claim :-)
If you indeed aren't from Xaitment, then the best thing you can do is post your company affiliation to clarify this. (I can't find you on LinkedIn nor Xing.) Otherwise, this will look like pretty bad PR for Xaitment, and I'm not sure what the repercussions could be for you.
If you are from Xaitment (and asking for a thread to be deleted is a sign of that), then I think a public apology would be the best way to recover from this. Maybe that kind of honesty will convince the moderators to remove the thread. Forum marketing is a powerful tool in either direction.
Also, please consider taking up Mikko's challenge as a gesture of good faith. Could be good PR for you if you can pull it off...
Alex
Join us in Vienna for the nucl.ai Conference 2015, on July 20-22... Don't miss it!
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