Large background
Hmm, I already posted this but the next day I couldn''t find it so I''ll try again.
Can anyone give me some code to draw a 640x480 picture as quickly as possible, without using textures that are larger than 256x256? Would this just involve using glVertex2f to make a bunch of quads with the picture, or is there a faaster method?
Also, is there any way of ''pushing'' the current depth buffer to a stack so I can load it later? And the color buffer? This would make the above question irrelevant.
Thanks.
"No break 'till you die!" - Mr. Foster, my English teacher
fastest method would be to load up a graphic file, and then texture map it onto a quad. blitting in opengl is way too slow.
a2k
a2k
------------------General Equation, this is Private Function reporting for duty, sir!a2k
the quickest way would probably be to create a display list out of it.
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How many Microsoft employees does it take to screw in a light bulb?
None, they just declare drakness as a new standard.
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How many Microsoft employees does it take to screw in a light bulb?
None, they just declare drakness as a new standard.
My HomepageSome shoot to kill, others shoot to mame. I say clear the chamber and let the lord decide. - Reno 911
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