Hello! I'm new here! I have some MMO game designs I made, in diferent times and different roles. I need help to pick the best and less familiar but great theme.
Here are they:
Medieval RPG - A wide theme, where I choose from many locations and I could base on medieval customs and traditions.
Medieval RTS - Don't know how to call this theme. It's all about economy of the Middle Ages. Possibility of building all kinds of building, and you can start wars with other villages.
Prehistoric RPG - A simple theme, it's easy to do such a RPG because the living style of the ages is very simple.
Wizard RPG - Another wide theme, it's not so easy, but I want a Pokemon-style: explore and battle and train (your magic).
[Edited by - UMihnea on September 19, 2010 12:08:30 PM]
I'm not a huge gamer or game designer, so take my opinion with a grain of salt, but I think the prehistoric one is an interesting idea. Living in a time before record keeping even existed. Your task is to merely survive as a nomad. You'll have to tap into your creative skills to make it an interesting legitimate game rather than a hardship simulator. xD
Medieval Strategy Game makes me think of the game Civilization
Two things are infinite: the universe and human stupidity; and Im not sure about the universe. -- Albert Einstein
Original post by coder0xff I'm not a huge gamer or game designer, so take my opinion with a grain of salt, but I think the prehistoric one is an interesting idea. Living in a time before record keeping even existed. Your task is to merely survive as a nomad. You'll have to tap into your creative skills to make it an interesting legitimate game rather than a hardship simulator. xD
Medieval Strategy Game makes me think of the game Civilization
Thanks, great suggestion! But I've added a new one, check again, maybe you'll think again. :D
An MMORTS is very difficult to balance and make it fun, unless it's more of an MMOsim where older players can't attack newer ones.
A prehistoric setting can be used as a world within a fantasy setting, or combined to get tribal magic and dinosaur-like dragons.
You should think about what the target age of your audience is. Some themes will appeal more to a younger audience, some to an older audience.
I want to help design a "sandpark" MMO. Optional interactive story with quests and deeply characterized NPCs, plus sandbox elements like player-craftable housing and lots of other crafting. If you are starting a design of this type, please PM me. I also love pet-breeding games.
Another great suggestion. I think the most impressive will be the Wizard RPG, because I can implement a Wizard School, and easy wizard fights (because I am using PHP, and it's great for turn based)
Can you please tell me what makes a Wizard game interesting for young audience(for knowing what to add)?
You should research by playing Wizard 101. It is a Wizard school MMO for a young audience. It is free for about 5 levels, after that it's pay to play.
I want to help design a "sandpark" MMO. Optional interactive story with quests and deeply characterized NPCs, plus sandbox elements like player-craftable housing and lots of other crafting. If you are starting a design of this type, please PM me. I also love pet-breeding games.
Original post by sunandshadow You should research by playing Wizard 101. It is a Wizard school MMO for a young audience. It is free for about 5 levels, after that it's pay to play.
Is there a Wiki page about that? (I know a friend who played this game)
Just a friendly suggestion here; Although wiki pages are great sources of information about a game, they are by no means a substitute for actually playing games. They are invaluble for scouting out games to be playing, or broadening knowledge on a field of games, but playing games is very, very important.
Wizard 101 has a free trial, which as a game designer is wicked; No cost, and you get to experience (albeit fairly limited) a games systems. W101 is a turned based wizard RPG, but thats just a classification. To get a feel of how it actually plays out, and how its various systems interact, you need to play it.
From time to time I'll just scour the web for free demos of games in a similar style or genre of what I'm going for in my own designs. Once I have half a dozen or so it's time to just play through them all. Sometimes the trials are limited and it only takes an hour or two, but usually by the end of it I'm buzzing with ideas.