This idea is currently a whole lot of fleeting inspiration and "idea snippets". I'm failing miserably at fleshing it into a full-fledged idea of a fun game to play. I therefore solicit your very creative input :)
So - how can I explain this...
EDIT:
Quote:
No I'm NOT talking about making EVERYTHING interactive a la marry-the-hulk. What I AM saying is to make the machinery/technology in the game at least %40 interactive instead of %3 interactive. And at least %60 contributing to gameplay instead of %0.01 contributing to gameplay.
I mean - we all love technology don't we? Gizmos and gadgets and all sorts of futuristic devices & machines & computers that do all sorts of cool stuff... imagine a game which revolved mainly around that, all the tech you could wish to play with - implemented in a game where it's actually 'useful' i.e. it's the actual gameplay that advances the campaign.
Let the enemy not be hordes of monsters and let the challenge not be to gun them down. In Portal for example, your enemies are the surrounding walls. Let the enemy be some big complex puzzle or a computer system or lots of machinery and technology that needs to be operated in all sorts of fun & challenging ways.
That's the basis inspiration for this idea of a game I fantasize. With these ideas alone - the sky is the limit.
Beyond this initial inspiration - here are a few little specific "idealets";
- Environment & Interactive Technology: Computers, control panels, servers, GUI pads, switchboards, levers & buttons, dials & knobs, flashing & blipping lights, Robots & robotic arms and other pneumatics etc, conveyor belts, moving platforms, devices that can be plugged into & unplugged from other devices and machinery, hovering bots, hardware traveling on monorail, mobile sections of the environment, transportation pods,
- Zero-G: So there's machinery all over the place, right? Then why should gravity be a gameplay element? Maybe we're in a spaceship! This way you can navigate in a very unique and convenient way around all of the technology in the environment.
- Cyberpunk: Enter commands into consoles, program computers and devices to do different stuff.
Learning curve you ask? Hm...how about natural language? Or maybe just lots of tutorial help throughout the game? Or maybe you lookup how to do stuff in some very intuitive in-game reference?... - Puzzles: Rearrange hardware so that the flow of data goes as desired. Move around sections of machinery to exit to the next room. Find the buggy block of data.
- Tron 2.0: Sometimes you are the player (person? Robot?) going around the machinery doing stuff, and sometimes "Enter the computer" (you're a program or a piece of data) and you play around with bits & bytes, traveling across data streams, searching for a bug, all along seeing all the fascinating stuff happening inside the computer
- Hi-tech graphic style: In the spirit of a hi tech futuristic scientific environment, the ambient must be all lit up and all the technology blipping looking very....hi-tech.
- Other stuff I probably forgot and will edit in as I remember them.
oh, and talking about Tron 2.0,
Some inspirational screenshots;
From Tron 2.0, Graphic feel / tone / setting / mood
![Whoops, something's wrong with this picture...](http://img17.imageshack.us/img17/2445/tron2hitecqg8.jpg)
![Whoops, something's wrong with this picture...](http://img15.imageshack.us/img15/695/tron2bluesn9.jpg)
From Doom 3, High tech computers / devices / consoles etc that aren't there just to look cool
![Whoops, something's wrong with this picture...](http://img19.imageshack.us/img19/3690/doom3guijr7.jpg)
![Whoops, something's wrong with this picture...](http://img25.imageshack.us/img25/6150/doom3devpx5.jpg)
"So what do you want from my life?"
- First and foremost - if you've been having similar wishes/fantasies, why not join in the brainstorm! Reply here with your thoughts and ideas, and let's see if we can tame this beast.
- Survey: Please answer the 3 bulleted questions posted above, those starting in "Is it only me, or..."
I actually am very curious to know if those wishes/fantasies make sense / bother / occur to gamers at large and if you guys identify with those ideas/thoughts, or is it in fact - just me. - Is it fun? I'm struggling a lot with this question... Let me know of your thoughts if you imagine such a game would indeed be fun and interesting and not get too boring or whatever.
- Help Wanted:
- Writer: Can you think of some storyline that can pull all these ideas into some fun game?
- Concept artist: Can you come up with tons of awesome sci-fi machinery & technology art?
(Yes I know this technically belongs in the Help Wanted forum, but this post is mostly about design) - Finally; Any ideas, comments, or other forms of feedback to enlighten me on the subject would be greatly appreciated! (unless you try to totally disillusion me) ;)
- For the trolls: here is some caek
[Edited by - kingIZZZY on September 19, 2010 2:50:27 AM]