Quote: Original post by DaWanderer
I can attest that this is definitely true. I wrote a little 2D spaceship shooter in high school that supported two players. After spending a few months writing and play testing, I challenged my buddy to a round. He completely destroyed me and I was baffled as to how this was possible.
Thats just because you suck at making games:)
The trick to successful multiplayer gamedevelopment is to add in secret "features" that you can use if it looks like you're losing, the most important thing about game development is afterall to have a game noone can beat you at, the game being fun is a secondary concern, you obviously didn't have your priorities straight.