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Original post by Beyond_Repair
I was about to post a reply like "is EVE too complicated for the average EVE player?", but held my tongue. :D
That said, I don't think that such games are too complex, some people don't have enough time to figure out the specifics of deeper games. I notice this in myself, when I was 14 I played extremely complex strategy war games; now in my twenties I don't have time to learn any new ones, so I stick to old ones and learn very few new ones (and play the more 'accessible' games of their respective genres, particularly in the FPS category).
I think that has a lot to do with it. The other big thing is that a lot of people play games to escape the mental complications in the real world. They want something relatively simple to do when they are not working, and EVE is just not an escape from mental complication. Personally, I like in depth, complicated games. I find them fun, but some don't and thus a complicated MMO limits the player base.
I think there's a happy medium though that would satisfy both types of players. If one can succeed without getting into complication, but will find even more to do and understand if they delve further in, then it satisfies both players. That is something I tried to do with this game idea. If a player wants to just play and not think, then they can certainly just fight to take over territories, kill monsters attacking their country, and go on other quests. If they want to get more in depth, they might end up part of a guild that rules a nation and has to figure out the right taxation rate (keeping in mind that it affects not only the balance of resources to money, but also inflation), conduct diplomacy with other nations, make trade agreements (whether it be trading resources or just free trade and tariffs), when to buy mercenaries, when to buy assassins to nip a coup at the bud or weaken a rival nation, protect the king from assassins, and decide what improvements to buy for territories or, (given the vassal idea proposed in this thread) decide how much money to give to each vassal lord.
The weakness is that this type of in depth play is only open to the ruling guilds at any time. First off, though, the idea is that the King and his guild would get overthrown a fair bit of the time, so everyone in the best guilds would be part of the ruling party a fair bit of the time. Secondly, this is why I like the idea of vassals for each territory as that gives a lot of players access to the broad strategic questions in the game.
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What is so complicated about EVE's economy for the average player? Maybe I'm somewhat elitist, but anyone who isn't smart enough to figure out the basics of the economy that is needed to play the game,... likely shouldn't be allowed out of their house as they're clearly not smart enough to function well in society.
(Unless of course things have radically changed in the few years since I last played.)
Google search "eve online too complicated" There are 278,000 results and from what I can see, most of them are people complaining about the game being too complicated rather than just links where those two words appear out of context.