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dual screen support

Started by August 21, 2001 04:18 AM
1 comment, last by Diligent 23 years, 6 months ago
Hello ; I have the luck to work on a dual screen system (win2000 pro). I''d like when i send my openGL app to : test if dual screen is supported (if i run my app on mono screen system for example ) and then if i detect dual screen in place force the app window to be opened on the second screen instead of the first. Thanks. Daniel Diligent
Daniel Diligent
Hey I think that on gamedev.net''s site (not nehe''s) under articles and resources you can find sh!t on dual monitor support although I''m not sure, I think I may have seen. If not I suggest going to www.flipcode.com and check there. They have lots of good $h!T too. ok L8r, hope I helped.



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|FuK| Ghost Face Killa
You Got Fucked By Fuk!
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Hey I think that on gamedev.net''s site (not nehe''s) under articles and resources you can find sh!t on dual monitor support although I''m not sure, I think I may have seen. If not I suggest going to www.flipcode.com and check there. They have lots of good $h!T too. ok L8r, hope I helped.



--------------------------
|FuK| Ghost Face Killa
You Got Fucked By Fuk!
--------------------------
--------------------------|FuK| Ghost Face KillaYou Got Fucked By Fuk!--------------------------

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