Firstly, thanks for testing my little beta!!!
As mentioned above, it''s a beta.... there is no second level (yet) neither have I added collision detection for the 2 & 3 weapons, but the level too long? Hmmm, thanks MirekCz, I was wondering if it was too long myself so I''ll reduce the length it takes to complete, how long do you guyz think?
kenwi, more monsters will be added
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Just making the 3d meshes now, but I''m having trouble thinking up *designs* for ''em!
These little beasties will shoot back! woohoo!
I''m also considering adding bosses at the end of each level, of which will have multiple "hit locations" (dunno if that''s the correct terminology
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Level design wise, Hmmm, perhaps scrolling across a landscape, although I am not sure how to implement this yet. Perhaps a full-on 3d landscape that scrolls across the bottom of the screen, or perhaps a parallax scrolling method (such as games in StreetFighter2 on the SNES etc)
Any ideas?
I''m also having trouble thinking up weapons
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Any ideas? hehe (I''ve asked for lots of ideas so far!!)
So far I have come up with
Single Laser
Double, Triple laser
a more powerfull Laser Beam
Homing Missiles
Orbiter Drone/s = things that fly around ship, provide limited protection and fire too!
Guided Laser Beam = a beam that tracks enemy positions and fires an intense beam at them, but has a slow rate of fire (due to ease of use)
That''s it
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I need three more weapons!!!
Wingmen *MIGHT* be added, although perhaps they will come in the sequel!
And the love orientated storyline, hehe, we''ll see
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So again, to recap.
I need 3 more ideas for weapons!! (please
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Is the training level too long?
What sortof options have I got for rendering the landscapes on the planet levels?
Also, I''m glad to see that the people who have downloaded so-far, have had no problems!
Laterz, TerraX