Quote:Original post by BangladeshOblivion 2: Letting the monsters level up with you and slap on a different name. The first kobold you encounter is just as hard as the last one when the character is max:ed out. All that leveling for nothing. |
Actually, it wasn't just the monster scaling that was the issue. It was the monster scaling combined with one of the worst character leveling systems in any RPG:
- In Oblivion, if you specialized your character in the skills you used the most often, you could not control when your character leveled up.
- The number of attribute points you earned on level up was based on which skills you used during the level.
- If you didn't use enough of certain skills, your character would earn less than the maximum number attribute points awarded per level.
- Bad Side Effect: If you don't babysit your skill use during a level, the act of leveling up will actually make your character relatively weaker to everything in the game (remember, the world levels with you).
- Therefore, in order to min-max a character in Oblivion, you have to specialize in skills you do not use, since that is the only way to control when you level and ensure you get the maximum attribute bonuses every time.
I'm not really sure how a system can get much more broken than that. I did finish the game though. I became the "Arena Champion" at level 2 and finished the game at level 10 or so. Due to the scaling system, if I would have continued playing to level 15, I would have run into random Wild Boars and Wolves that could easily kill anything in the "final end-game zone" which I cleared back at level 10.