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Drawing large backgrounds

Started by August 19, 2001 03:15 PM
0 comments, last by pollier 23 years, 6 months ago
I''m trying to do a 3rd person game with prerendered 640x480 backgrounds. Does anyone know the fastest way to draw the backgrounds without using textures bigger than 256x256? Or should I use DirectX for this sort of thing? Thanks.
"No break 'till you die!" - Mr. Foster, my English teacher
well u can just break donw the background into 4 segments of the screen. Break down the pisture that u want to use into 4 segments. then when rendering place each of the brokens up pcitures segments onto a different segment that u have draw wiht say a call to GL_QUADS.

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