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Game dev. idea, need some input.

Started by July 19, 2010 01:20 AM
14 comments, last by Wavinator 14 years, 6 months ago
Hello.

My friend and I are avid video game players, and it has always been our dream to create a largely successful MMORPG.

From our experiences with games, console & PC, we know what we like and we like to think we know what a lot of other people would like.

We have a lot of great ideas for ingame features, from the basic stuff found in most (if not all) MMO's, to some much more complex ones.

It was my idea to launch a basic website, where we would post our ideas and update them as we build upon them and add new things, essentially building the game's features, classes, systems and formulas from our ideas and have them displayed on the internet for others to see.

Another idea I had for the site would be to setup a forum where interested people could comment and criticize our ideas, possibly adding on to them. AND if they were to add enough, or suggest a feature/idea that we do use, credit them on the forum, the future game, and give them future ingame stuff (like a special title, costume, mount, etc.).

Now I would like to know if setting up this site would be wise. I really would like to share our ideas with others and have a community of people that are genuinely interested and that help develop the game with us receive recognition when the game is made (because it will be made!) and for them to feel that they are getting a game that they will actually want to play because they helped make it what it is.

I do not however want the ideas and concepts stolen from us and the community to then be used by someone or some company. So if I setup copyright for all information on the site, would I be protected?

Thank you in advance.
The sad truth is that good ideas don't really have much value -- the ability to implement ideas has value.

Secondly, you cant really copyright a gameplay idea anyway.

So if you're doing this for money, then I'd reccommend gathering the skills/tools required for building games instead of perfecting ideas.
But if you're doing it for the love of MMOs, then I'd reccommend sharing your ideas with everyone, hoping that the good ones catch on in the collective unconcious of MMO designers everywhere.

Lastly, if there's just two of you (and your ideas), then you're not going to be able to make an MMO - maybe an MO, but that extra M is a rediculously expensive investment that has bankrupted extremely seasoned and experienced companies.
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Well, you will often encouter similar questions in these forums, and it is quite hard to answer them ...

When a friend of you tells you that he is a great fan of formula one, watching every race and believes that he knows how to make the cars even faster. That he has ideas he can't tell you, because he fears a racing team could steal it. That he want to setup a team to construct this new car never seen before without having any money to spend, but he is willing to share the trophy money. After poking him, he tells you that one of the secret ideas is to let this new car hover which will get rid of all these wheel issues.

What will you tell your friend without hurting his feelings or destroying his dream ? [=> please insert here] :-)

This is exactly what it sounds like for people with a professional IT background who works on different (large) projects.

PS: well, making a soapbox is quite cheap and makes a lot of fun ;-)
You guys doubting our ability to make a game has nothing to do with the question.

Quote:
Original post by Ashaman73
When a friend of you tells you that he is a great fan of formula one, watching every race and believes that he knows how to make the cars even faster. That he has ideas he can't tell you, because he fears a racing team could steal it. That he want to setup a team to construct this new car never seen before without having any money to spend, but he is willing to share the trophy money. After poking him, he tells you that one of the secret ideas is to let this new car hover which will get rid of all these wheel issues.
'

Your friend then takes you to his garage and you see a car hovering in place. What do you say now?

Whatever happened to working hard towards your goals/dreams? If people were discouraged to do anything by someone saying it's impossible, we wouldn't be very far scientifically, now would we?

Thanks for your concern anyway. We'll work hard towards this goal, and who knows... someday you may see our game.
Like it has been said many many time in many places, an idea worth nothing until you make it alive in your game or application.

So good luck in your dev, hard work always worth it ! in a way or an another one :)
---------------------------------
FAR Colony http://farcolony.blogspot.com/
Quote:
So if I setup copyright for all information on the site, would I be protected?


Copyright covers the right to copy hence the name. That is to say no one could take the content on your website and post it elsewhere on the internet. It would not cover any of the ideas expressed there in, they could be used freely.
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Quote:
Original post by LTN
1. Whatever happened to working hard towards your goals/dreams?
2. If people were discouraged to do anything by someone saying it's impossible, we wouldn't be very far scientifically, now would we?

The only thing that has "happened to" it is that not many people these days are willing to actually do it. By all means, you should go for it.
2. I'm not very good at rhetoricals.

-- Tom Sloper -- sloperama.com

Quote:
Original post by LTN
Now I would like to know if setting up this site would be wise.

Generally speaking, lots of people think their ideas are great. Maybe they're wrong and you're right. Even so, they're unlikely to recognise the greatness of your idea just by looking at it. Even if they did, they're unlikely to use it themselves, since they don't have the means to implement it. Even if they did have the means, it's likely that their implementation may not be good enough to be a problem.

Which is, in fact, the real problem your face. Let's say your ideas truly are amazing - unfortunately nobody will implement them for you. You've said you're prepared for hard work, which is great! But the first step of that work is moving beyond the idea phase and into the action phase, because you don't just need to make your ideas reality, but you have to do it better than other people would.

By all means, foster a community, although you'll find it hard when you have nothing to show for it yet. Just remember that your value will come not from the uniqueness of the ideas but from the unique way in which you put them into practice.
Quote:
Original post by LTN
My friend and I are avid video game players, and it has always been our dream to create a largely successful MMORPG.

Players dream to play. Creators dream to create.

You will first need to become experienced game designers before setting your sights on MMORPG. And even then the odds are against you.

If you have enough free time, there should be plenty of life and game design lessons to be learned from the experiment, though, so don't let anybody hold you back.
You either believe that within your society more individuals are good than evil, and that by protecting the freedom of individuals within that society you will end up with a society that is as fair as possible, or you believe that within your society more individuals are evil than good, and that by limiting the freedom of individuals within that society you will end up with a society that is as fair as possible.
Also most companies like to keep their game ideas hidden, because the idea can be taken, but after they implement they can demo what they have, because at that point, your first already and you shouldn't mind someone else copying the idea. I suggest if you create the website, you don't share the idea, you should share the implementation in terms of alpha and beta testing.

There are a lot of people that are avid gamers, but the translation to designing and creating differ significantly. What are you current resources and qualifications for making games as well?
-You can not determine what cards you draw, but you can determine how you play them.-My Programming Blog

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