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Direct Input 8 doesn't work

Started by August 15, 2001 07:08 AM
0 comments, last by MarcJ 23 years, 6 months ago
I wanted to use Direct Input from Tutorial 23, but I can't get it to work. First I had to alter it a bit, because I use DirectX SDK 8.0a: LPDIRECTINPUT8 g_DI; // Direct Input ( Add ) LPDIRECTINPUTDEVICE8 g_KDIDev; // Keyboard Device ( Add ) int DI_Init() { HRESULT hr; hr = DirectInput8Create(hInstance, DIRECTINPUT_VERSION, IID_IDirectInput8, (void**)&g_DI, NULL); if(FAILED(hr)) { MessageBox(NULL, "Creating Direct Input 8 Failed","Fatal Error",MB_OK|MB_ICONERROR); return(false); } hr = g_DI->CreateDevice( GUID_SysKeyboard, &g_KDIDev, NULL); if(FAILED(hr)) { MessageBox(NULL, "Creating Direct Input 8 Device Failed","Fatal Error",MB_OK|MB_ICONERROR); return(false); } hr = g_KDIDev->SetDataFormat(&c_dfDIKeyboard); if (FAILED(hr)) { MessageBox(NULL, "Setting Data for Keyboard Failed","Fatal Error",MB_OK|MB_ICONERROR); return(false); } hr = g_KDIDev->SetCooperativeLevel(hWnd, DISCL_FOREGROUND | DISCL_EXCLUSIVE); if (FAILED(hr)) { MessageBox(NULL, "Set Cooperative Level Failed","Fatal Error",MB_OK|MB_ICONERROR); return(false); } if (g_KDIDev) g_KDIDev->Acquire(); else return(false); return(true); } But it goes wrong with the DirectInput8Create() function. I can't figure out why, can anyone help me? Edited by - MarcJ on August 15, 2001 8:10:18 AM
It works now, I guess I was trying to initialize Direct Input too early

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