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Original post by Designer2Be
Thanks for the reply SuperVGA. :)
I guess what I would like to do most is the game concept, but I am open to other areas of the game. I'm going to try drawing again, which should be a laugh. :P
The course I will most likely choose is a bachelor's degree in Games Design and Sonic Arts. So that can help for the music and sound effects part, right?
I suppose so. But i would still suggest you to do a small project on your own,
to get a feel of how it works. In that way, you can be sure that you pick a
good course. I had several buddies who changed course mid-way because they
thought there were too much software engineering and things got too abstract.
-Then they went on messing with circuit boards and such.
Not that I think you wouldn't like it. It would just make you confident to know
that "This is what i really want to do", from having a personal interest in the more technical part.
I doubt the course completely circumvents all the difficulties with that,
like Sloper says;
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"Things that are desirable tend to be harder to get than things that are not desirable"
Although I can find some exceptions for this, in general, he's right.
You're in for a suprise if you think it's easy.
So tasting game development before picking course seems like a good idea.