I just tried OnLive with Unreal Tournament 3 on my Comcast cable connection. I've played UT3 locally before so I know how good the graphics can be, and while OnLive's graphics were noticeably degraded it wasn't to the level of unplayability. There was definitely input lag but I got used to it surprisingly quickly. The lag reminds me of multiplayer gaming with several hundred milliseconds of lag, so it wasn't completely unfamiliar.
By far the best part was playing instantly. I didn't need to wait an hour for Steam to download UT3, or wait for it to install from my DVD copy. It just started instantly, and being the fickle gamer that I am this may be the solution to my gaming needs.
Anyone else used OnLive?
Quote: Original post by mutex
By far the best part was playing instantly. I didn't need to wait an hour for Steam to download UT3, or wait for it to install from my DVD copy. It just started instantly, and being the fickle gamer that I am this may be the solution to my gaming needs.
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An interesting thought: even though you will feel some input/output latency for visuals, multiplayer will be no worse. Because all players will be playing essentially on a LAN. So everyone's ping will be 0 (locally within the OnLive servers). You will only have OnLive's input/visuals lag to worry about.
Quote: Original post by shurcool
An interesting thought: even though you will feel some input/output latency for visuals, multiplayer will be no worse. Because all players will be playing essentially on a LAN. So everyone's ping will be 0 (locally within the OnLive servers). You will only have OnLive's input/visuals lag to worry about.
With a real multiplayer game the game will extrapolate forward severely limiting the perceived lag. OnLive doesn't have that luxury.
(heh, my coworker and I are still below 10 ms round trip so yeah latency hmm. OnLive in the ideal world is amazing :P) I'm expecting people are going to start blaming their latency issues on "oh no OnLive is adding more people so the latency is going up!" I like this slow transition that's been happening though since whatever they're doing is working to keep the games playable. I've been jumping into a random demo everyday to see how things perform and it hasn't changed yet.
Quote: Original post by MJPQuote: Original post by Sirisian
I actually had to to look it up since I wasn't paying attention when I played. They're running at 60 fps 1280x720 resolution.
Are you sure that's the framerate the game is rendering at, and not just the rate of the video stream? When I played AC2 at E3, it was not holding a steady 30fps (and this was at settings worse than the Xbox 360 version).
Actually I'm not sure. It feels like I'm playing a local game, but then again I played Crysis at <30 fps pretty much the whole game without noticing. I'd have to send them an e-mail to make sure (which seems pretty common when people have questions).
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