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3DS Max and C++

Started by June 28, 2010 02:54 PM
3 comments, last by assainator 14 years, 6 months ago
Is there a way to develop plugins (exporter, specifically) for 3DS Max using C++, rather than MaxScript? Couldn't find anything about it on the Autodesk website, its a friggin' maze.

If not, is it possible to compile the MaxScript to a byte code file?

Thanks!
I don't think so, unless you want to save out as 3DS and write a model loader -> converter. what's wrong with maxscript? It's a pretty simple language and if you already have max and in-house artists, then it's the best solution in terms of workflow.

-me
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SDK comes with the dvds and is normally an optional install, that site also has 2 video tutorials on a basic exporter.

http://usa.autodesk.com/adsk/servlet/index?siteID=123112&id=7481355
Thank you so much!

rating++ for you all! :)
A helpfull document is the 3ds max sdk training document from David Lanier. It is VERY helpfull.

There is a good chapter in it about the Mesh class. He shows you how you can extract vertices, triangles, normals, ect. It is also very clear and understandable.

http://dl3d.free.fr/resources/3DSMAX_SDK_DavidLanier.pdf


assainator
"What? It disintegrated. By definition, it cannot be fixed." - Gru - Dispicable me

"Dude, the world is only limited by your imagination" - Me

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