Is there a way to develop plugins (exporter, specifically) for 3DS Max using C++, rather than MaxScript? Couldn't find anything about it on the Autodesk website, its a friggin' maze.
If not, is it possible to compile the MaxScript to a byte code file?
Thanks!
3DS Max and C++
I don't think so, unless you want to save out as 3DS and write a model loader -> converter. what's wrong with maxscript? It's a pretty simple language and if you already have max and in-house artists, then it's the best solution in terms of workflow.
-me
-me
SDK comes with the dvds and is normally an optional install, that site also has 2 video tutorials on a basic exporter.
http://usa.autodesk.com/adsk/servlet/index?siteID=123112&id=7481355
http://usa.autodesk.com/adsk/servlet/index?siteID=123112&id=7481355
A helpfull document is the 3ds max sdk training document from David Lanier. It is VERY helpfull.
There is a good chapter in it about the Mesh class. He shows you how you can extract vertices, triangles, normals, ect. It is also very clear and understandable.
http://dl3d.free.fr/resources/3DSMAX_SDK_DavidLanier.pdf
assainator
There is a good chapter in it about the Mesh class. He shows you how you can extract vertices, triangles, normals, ect. It is also very clear and understandable.
http://dl3d.free.fr/resources/3DSMAX_SDK_DavidLanier.pdf
assainator
"What? It disintegrated. By definition, it cannot be fixed." - Gru - Dispicable me
"Dude, the world is only limited by your imagination" - Me
"Dude, the world is only limited by your imagination" - Me
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