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Tom Bissell's "Extra Lives" asks, Are video games a massive waste of time?

Started by June 15, 2010 09:39 AM
47 comments, last by Prune 14 years, 4 months ago
Over on Slate.com I came across an article about a (new?) book by Tom Bissell called Extra Lives in which he ultimately wonders whether video games are a waste of time. Far more interesting to me, however, is this pair of paragraphs by Slate technology writer Farhad Manjoo:
Quote: When he looks at video games from a critical distance, Bissell is concerned mainly with their lack of narrative meaning. Games ask us to save the princess, save the country, save the world, save ourselves—but no one plays games to achieve those ends. We play for the puzzle, for the physics, for the sense of being embedded in a fully realized world. Indeed, for me, the "story" usually seems like filler, even in games like Grand Theft Auto and RDR [Red Dead Redemption], whose stories are smarter than the rest of the video-game pack. RDR begins and ends every mission with cleverly scripted movielike "cut scenes" that provide some explanation for why your character is doing what he's doing—but the game also lets you skip the scenes, which I usually elect to do. Thus I can't really explain why my character is doing what he's doing. The real answer is he's doing it because I am making him do it, and I am making him do it only because I am having fun.

"This is one of the most suspect things about the game form," Bissell writes. "A game with an involving story and poor gameplay cannot be considered a successful game, whereas a game with superb gameplay and a laughable story can see its spine bend from the weight of many accolades—and those who praise the latter game will not be wrong." What's the solution to this quandary? Should games invest more in story, in an attempt to bring us narratives that are on the level of those of the other popular arts? Or should games abandon story—is the video game, as a form, simply incompatible with traditional concepts of narrative, and must game designers instead find other ways to invest their creations with lasting meaning?

I happen to feel that narrative is typically awkwardly shoehorned into games, with elaborate backstories provided for the character you're supposed to be playing and an on-going plot for the conflict you're embroiled in, but none of which is necessarily vital to play (in most games) or viscerally experienced in and of itself. In fact I've argued that games should have little more than bare premises, leaving the players to create their own emergent narratives - and there's evidence to suggest that this is precisely how tons of people play sandbox games like the aforementioned Grand Theft Auto and Red Dead Redemption.

Ultimately, though, I must admit: the (already little) time I spend sitting in front of a computer or television playing video games (or watching TV in my case, although not movies) does feel wasted. Not so much because I think the activity is inherently wasteful as because it's ridiculously inefficient: apart from the fact that I could be "getting things done" (including socializing), there's the fact that your classic video game is structured around repeated failure before advancement to the next level, although titles like Joe Danger (PSN, Hello Games), among others, allow you to advance in any order and to retry areas/levels at your whim. My PS3 sees way more use as a DVD/Blu-Ray player and Netflix client than as a game console.

Your thoughts?
I don't get it, why does everything have to have a meaning, is time spent having fun really wasted ?
[size="1"]I don't suffer from insanity, I'm enjoying every minute of it.
The voices in my head may not be real, but they have some good ideas!
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Kicking a ball with your foot is a waste of time. Watching films is a waste of time.
Everything in this world is a waste of time.

Do you have fun while playing games? Is "fun" a waste of time too?
Sure, I should spend more time on curing cancer, charity, saving seals and whales, writing books, and stuff like that.

My whole life is worthless
*cries and jumps out of the window *
Quote: Original post by szecs
*cries and jumps out of the window *


Don't - it'll be a waste of time.
Funny POV szecs, but i completely agree with you.

I think only one game ever has gotten me emotionally involved in the story and that was Deus Ex. Ultimately i don't care what happens to my character or NPC characters in any given game, i'm there for the game play. I played Mass Effect not too long ago and the action was ok, the story was so in-depth i didn't give a shit and so i just blasted my way to the end. GTA is a fantastic game and once i have done the stories i play it even more as a sandbox.
Quote: Original post by Gage64
Quote: Original post by szecs
*cries and jumps out of the window *


Don't - it'll be a waste of time.


There's no way out of this then. Life is Hell
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"You lift some weights. You watch a movie. It's all just a series of distractions until you die."
Quote: Original post by szecs
Do you have fun while playing games?

Quote: Original post by Oluseyi
playing video games [is] ridiculously inefficient: … there's the fact that your classic video game is structured around repeated failure before advancement to the next level…<!–QUOTE–></td></tr></table></BLOCKQUOTE><!–/QUOTE–><!–ENDQUOTE–><br>Survey says, "Not really, most of the time." Perhaps that's the fundamental problem.
Quote: Original post by Oluseyi
Quote: Original post by szecs
Do you have fun while playing games?

Quote: Original post by Oluseyi
playing video games [is] ridiculously inefficient: … there's the fact that your classic video game is structured around repeated failure before advancement to the next level…<!–QUOTE–></td></tr></table></BLOCKQUOTE><!–/QUOTE–><!–ENDQUOTE–><br>Survey says, "Not really, most of the time." Perhaps that's the fundamental problem.<!–QUOTE–></td></tr></table></BLOCKQUOTE><!–/QUOTE–><!–ENDQUOTE–>Yup, but when you succeed/advance, that's pretty much fun.<br><br>The whole life is like that: you have to bare some shit for the greater fun.<br><br>Side-note: I'm not a gamer. I had much fun with Quake, with RTS games, but I'm not a hardcore gamer. Sure, it would have been better, if I chased panties instead, but I can't change that now. (But I guess that would have been a waste of time too…)
Do one thing and do it right. I think too many games try to be too many things to too many players. The result is games that have small cores of fun surrounded by large gobs of dullness. "It's about the journey." Nope. I want to have fun, right now. I'd much rather spend $50 on a few hours of great gaming than on hundreds of hours of mediocre gaming.
You either believe that within your society more individuals are good than evil, and that by protecting the freedom of individuals within that society you will end up with a society that is as fair as possible, or you believe that within your society more individuals are evil than good, and that by limiting the freedom of individuals within that society you will end up with a society that is as fair as possible.

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