MODs in windows games
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Download Complete. "YESSSSSS! The DirectX 7 SDK is finally MINE!! After 3 days of waiting, I have finally successfully downloaded this huge file. Now, I'll just fire up Winzip and... Illegal Fault. CURSES, MICROSOFT, CURSES!"
1. convert the mod to midi and use directmusic with dsl(so it sounds the same on all systems(same instruments))
2. I have a program that is kinda wierd that i have been meaning to play more with(it can compress wav files down to about the size of a mp3 ,but a normal wav player can play them,and i havnt detected any quality loss.)
What the program actully is is a program thst can compress wav files with the Wav mpeg layer 3 format. I converted a 100k mod to a wav file of 32mb(44100hz 16bit stereo) and then compressed that down to 2.69mb
The wav can play in any program that can play a normal wav file and i have detected no loss of quality.
For more info, see: http://www.gamedev.net/community/forums/ubb/Forum6/HTML/000253.html
Mason McCuskey
Spin Studios
www.spin-studios.com
The Cuttlefish Engine lets anyone develop great games for iPad, iPhone, Android, WP7, the web, and more!
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Download Complete. "YESSSSSS! The DirectX 7 SDK is finally MINE!! After 3 days of waiting, I have finally successfully downloaded this huge file. Now, I'll just fire up Winzip and... Illegal Fault. CURSES, MICROSOFT, CURSES!"
I wouldn't suggest using midi in your games. If the user is not using the microsoft synth then it will playback different on each system, depending upon the sound card they are using. If the user *is* using the microsoft synth, then it will playback pretty slugish and not leave much cpu time for your own processes. (at least on my system).
The best choice, I believe, would be to write the music to cd as audio tracks. But then you can't distribute the game over the internet with music.
There are alot of choices, and each one has it's own pro's and con's to it. I would experiment with each to find something that you are comfortable with.
Perhaps the others on this board could share their feelings on how they would (or do) incorperate a sound track into thier games.
Thanx
Ronald
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Download Complete. "YESSSSSS! The DirectX 7 SDK is finally MINE!! After 3 days of waiting, I have finally successfully downloaded this huge file. Now, I'll just fire up Winzip and... Illegal Fault. CURSES, MICROSOFT, CURSES!"
I still write a little for General MIDI, but I far prefer other types of sounds than G.M. offers.
Brian Tuey
[This message has been edited by Brian Tuey (edited November 28, 1999).]