Quote:
Original post by LockePick
1) How do you market things?
2) How do you make things fun?
1) How do you market things?
This is a pretty broad question, and is something that all would-be indie developers should look into. It's also something you'll very quickly learn more about once you've actually released one or more games. Like LockePick, I would suggest looking for some good books on the topic, and if you're able to do so perhaps some short courses.
One book worth looking into is the Indie Game Development Survival Guide, which covers low budget development, working with teams or hired help, and has some information about online marketting. Also check out the article Shareware Amateurs vs. Shareware Professionals, which is getting somewhat dated but is absolutely still relevant.
Other than that general (i.e. non-game-specific) marketting books or resources should be able to help you out.
2) How do you make things fun?
Again, a hugely broad question.
Some resources that may help you include The Designers Notebook, and the articles at Lost Garden.
Other than listing such resources it's difficult to respond to "how do you make things fun", but a few quick, general points that leap to mind include:
- Don't make things unecessarily frustrating.
- For small games, try to encourage the "one more try" factor, where you can just jump right back in to try again; Tetris is a great example of this.
- Know your market; no game is going to be fun for everyone, so you have to know when you shouldn't listen to user feedback, potentially making a few people happy with your game but turning off the majority.
- Give feedback on player success -- players like to know and feel good when they're doing well.
Hope some of that helps you! [smile]