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the next 3 hour game contest

Started by June 05, 2010 11:11 AM
11 comments, last by Wan 14 years, 5 months ago
Quote: Original post by capn_midnight
What other platforms do you think I should include? What do I need to consider for audio (as I've never done much more than play raw PCM WAV files)? I'll probably distribute images as PNG files; if you need them in another format they won't have lost any data for you to convert them to your format of choice.


C# or does that count as .Net?
C# is under .NET. Remember, C# is just a language, .NET is the class library. Important distinction.

XNA I kind of lumped under D3D, though I also skipped over it because nobody has used it yet. I suspect XNA should be able to handle at least all of the same formats as D3D and then some. But, I will add it to the list.

[Formerly "capn_midnight". See some of my projects. Find me on twitter tumblr G+ Github.]

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Quote: Original post by capn_midnight
What other platforms do you think I should include? What do I need to consider for audio (as I've never done much more than play raw PCM WAV files)? I'll probably distribute images as PNG files; if you need them in another format they won't have lost any data for you to convert them to your format of choice.

A (lossless) PNG format should work for most frameworks/platforms. And it has the added advantage of allowing an alpha layer.

Wave is the safest choice, but perhaps providing an alternative package with something like MP3s to reduce size might be nice.

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