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OpenGL in C#

Started by August 12, 2001 01:20 PM
11 comments, last by _DarkWIng_ 23 years, 6 months ago
Does anyone know how to open OpenGL in C# There are more worlds than the one that you hold in your hand...
You should never let your fears become the boundaries of your dreams.
Anyone using C# ???? Please help!

There are more worlds than the one that you hold in your hand...
You should never let your fears become the boundaries of your dreams.
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Have you ever looked at NeHe's first tutorial?

Edited by - Florian Nentwich on August 13, 2001 3:00:32 PM
Florian Nentwich : That was the first place I went... Sorry if I''m blind but I can''t find translation to C#.

There are more worlds than the one that you hold in your hand...
You should never let your fears become the boundaries of your dreams.
Florian, he means c#, microsofts replacement for java, not c++.

Sorry man, i can''t help ya
--------------------------------------------------------------If it sounds like a good idea, do it. It is much harder to get permission than it is to apologize.
Isn''t C# suppose to be microsofts answer to web development


~Steve~
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All I can say is: Don''t use C#....
Why not? becouse it''s a bit slower? I can live with that. Other "features" make up for that.

There are more worlds than the one that you hold in your hand...
You should never let your fears become the boundaries of your dreams.
Have a look in your VS.NET documentation for things about "unmanaged" code. For example, this url is a good place to start:

ms-help://MS.VSCC/MS.MSDNVS/cpguide/html/cpconconsumingunmanageddllfunctions.htm

paste that into the "location" section, on the start page of VS.NET.

Be aware that calling DLL (unmanaged) functions from managed code is slower than normal (since it has to marshal the parameters and return value) so try and keep unmanaged calls to a minimum.


War Worlds - A 3D Real-Time Strategy game in development.
Sorry, looks like I''ve misunderstood something...

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