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My "RPG Quality" Proposal

Started by June 02, 2010 03:10 PM
43 comments, last by ozak 14 years, 8 months ago
TheBuzzSaw,
As you seem to know, you praise features that are very time-consuming to make and balance. Your comment regarding Final Fantasy vs Diablo 2 seems to imply you don't like procedural content either.

So I'd like to ask, when you "gather quality into one spot", what would you leave out? Simplify combat? Fewer kinds of monsters? Less realistic graphics?

You are talking about the anti-FFXIII, I'm one hundred percent behind this.
"It's like naming him Asskicker Monstertrucktits O'Ninja" -Khaiy

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Quote:
Original post by Kekko
TheBuzzSaw,
As you seem to know, you praise features that are very time-consuming to make and balance. Your comment regarding Final Fantasy vs Diablo 2 seems to imply you don't like procedural content either.

So I'd like to ask, when you "gather quality into one spot", what would you leave out? Simplify combat? Fewer kinds of monsters? Less realistic graphics?



I love Diablo 2. It is one of my favorite games, but it obviously excels in specific areas and suffers in others. I love dynamically generated content, but I'd like it to have more meaning, y'know?

And I agree. It is difficult to cram so many key elements into one game with limited resources. Graphics would definitely be the first to go. I certainly do not oppose better/realistic graphics, but I believe strongly in gameplay quality before graphics.
Amateurs practice until they do it right.Professionals practice until they never do it wrong.
Quote:
Original post by LachlanL
#1: The vast majority of RPG players these days are what you call "casual" players. They don't want to read much text. They don't want to have to scratch their head to think of the solution to something. They just want to get to bashing on stuff and gaining loot/levels. I personally think this is a shame and wouldn't want to focus on that sort of mindset, myself, but that's the way things are. By all means go down this path (and there are plenty of people who will applaud you for it), but be aware that you will be missing the majority of the market here.


As an indie developer that can actually be a good idea, while the mainstream market is the largest its very hard to make your game stand out in the crowd if you got a small budget, the same is true for all industries, not just games.
[size="1"]I don't suffer from insanity, I'm enjoying every minute of it.
The voices in my head may not be real, but they have some good ideas!
With regards to hiding numbers. Make unique weapons truly unique. The bookkeeping in Diablo/Torchlight etc is just too annoying. You are constantly finding new special weapons and need to determine if you should switch weapons all the time. And you are constantly selling all kinds of crap. At least in torchlight you can send your pet back to sell the crap. But it has nothing to do with an RPG.
Finding a magical weapon should be something special IMHO.

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