Quote:Original post by TheBuzzSaw exploration must be an option |
I love (the idea of) exploration in games, but I'm usually let down by it in the end.
Some games do a good job of showing me uniquely interesting or beautiful locations that are enjoyable to wander around and explore, but all too often I find an interesting place and think "wow, this place is interesting, I wonder what its story is" only to find out its another unexplained, unscripted, pointless place in a large but ultimately empty world. (Oblivion was the worst of all for this - massive world with a huge amount of places to explore that could have been interesting but ultimately ended up being copy-paste crypts/ruins/tombs with no depth - no background, no story, no point. For example: "interesting ruins, I wonder why they're here.. and why the place fell into disrepair.. and why are there vampires living here??")
Its a pity really, because it would add a lot of depth and replayability to games if there were background stories to discover and long-lost mysteries to uncover hidden around the game world so that exploration becomes fun.
Some games do manage, but all too often exploration is empty and (besides for some potential eye candy (not in the case of Oblivions dungeons, since they all look the exact same)) pointless.
Quote:Original post by TheBuzzSaw the world needs to feel more alive |
This is another area where I feel games (especially RPG's) could really expand on. I like to feel like I'm playing as part of a living breathing world, but of course in almost all games, if I stand still then the entire world does too.
I want to see a world live on without me, so that I can become part of it, not have the world revolve around me and only me. Why am I the only adventurer actually doing anything (even though, for example, theres big powerful factions who could deal with "ultimate evil dude #1" so much better than I (for example, why am I the only one who can save the world from Big Evil Demon, yet the average villager can easily kill me without being armed if I attack them?)