I'm new to Max, actually I'm not really an
artist like you guys I'm a programmer attempting a "lone wolfe" project.
Anyway, I'm having trouble correcting the
texture when using the directx driver...
the "texture correction option is disabled".
However, it is available when I use the Open
GL driver....BUT When I use GL, it doesn't
seem to handle as many polygons as directx.
If you know the problem behind ANY of these two dilemas, I would really appreciate a
reply.
Thanks in advance.