2 Blender rigging related questions
Hey.
I have two questions regarding rigging in blender (Still new to rigging and animation).
1. How can I in an existing armature create a new bone and make this bone the "top level" bone. In other words i want the existing "top level" bone to become the new bones child. (Hope that makes sence)
2. How can i hide a bone... big bones sometimes block my vision when im trying to work with smaller bones or other smaller detail.
Thnx in Advance!
1. Add the new bone (Space -> add -> bone) and give it a sensible name. Select your old "top level" bone. In the "Armature Bones" window there should be a drop-down list named "child of". Select your new bone to make the old "top level" bone a child of the new bone.
2. Press H to hide things. Alt H reverses the effect.
Hope this helps.
2. Press H to hide things. Alt H reverses the effect.
Hope this helps.
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