Quote:Original post by OrangyTang You might want to read Ben Bova's 'Rock Rats' series, which covers exactly this kind of thing, for inspiration.
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Hmmm... saw Aftermath awhile ago at the use book store and almost got it until I realized it was part of a series. Will definitely have to look for it all now.
Quote: Corporate espionage. Infiltrate agents into your competition's ships so you can keep tabs on where they are and what discoveries they're making. And keep an eye out for enemy corporations doing the same thing to you. Good intel might mean you can skip thousands of 'dud' rocks already scanned by your competitors.
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Fertile territory here and works at any rank, even if you're a rookie. I'm thinking the three major themes could be noticing someone being off and choosing to investigate further, blackmail or ignore; becoming a spy yourself and deciding how far you go morally to keep your cover; and any event-based gameplay around trade-offs that let you get information, smuggle it or stop those trying to do the same.
Quote: Rescue missions. In the middle of the asteroid belt, there's no one but your competitors to come and help you if something goes disastrously wrong. Asteroid miner ethics might say you have to help anyone broadcasting a distress signal. Help and gain unwanted crew members (greater drain on air/water/food) but potentially gain salvage and intel. Refusal to help might have no bad consequences if no-one finds out, or massive loss of respect amongst your miners (leading to decreased ship moral, loss of trading parters, higher costs when resupplying).
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Couple of thoughts from this: As a miner without authority (just a worker) maybe you get to vote or persuade your coworkers, trading something to sway their opinions. As a leader you could either do the same or just deal with workers who are ticked. (This needs some sort of voting gameplay).
A specific event might be that you hear a radio transmission and your boss tells you to fake that you never heard it, giving the moral dilemma of complying or not.
There could also be a risk/reward thing depending on where the rescue has to take place. Maybe you spend valuable resources and they give you nothing in return. Plus there's the issue of leaving your claim.
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EXCELLENT! There could be varieties of these, too. Maybe there's some secret bioweapons division, or abandoned corporate base.
This one is really fertile as well.