Quote:Original post by TechnoGoth What about haulage firms?
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Brilliant! I think this would make good mid-level miner gameplay where you're in charge of a team breaking in a specific claim. Even better, as a rookie these are the sorts of decisions you could learn about over time, especially if you don't get paid because the hauler chickened out.
Quote: You could also have claim based game play, maybe that asteroid you found doesn’t have as much H3 as you first hoped but with a few bore holes here and there topped up with purple algae the scans should make it look like its does long enough for you to sell the claim on to some other poor chump.
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[grin] Okay, got to add this. It should be flipped, though, so you can be burned by the same.
Quote: What about different mining styles? Sending in suited miners with laser cutters ensures that you have no wastage but is the slowest. Detonating charges and breaking off chunks of the asteroid is the most dangerous but is quick and has only limited wastage. While using an orbital gravity crusher allows your harvest an entire asteroid quickly but can only be configured to harvest a single substance at a time and so produces a lot of wastage.
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I like this, plus the crusher could be extremely dangerous / hazardous because it flicks fragments toward nearby miners or in orbit of the rock if it's big enough.
Mixing this with OrangyTang's good ideas, I'm starting to see diplomacy possibilities. You have N concerns, private and corporate, mining a certain area. Each could have different relations to the other and your company, and this could affect rescues, banding together against raiders and claim jumping.
Quote: Also don’t forget about alien artifacts if scifi books have taught us one thing its that asteroids are filled with ancient alien artifacts whether they be alien spaces ships or crystal keys that unlock the fountain of immortality. |
Hahaha, like LB's natives, it may not make much sense but it's still fun.