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When coders get bored...

Started by May 15, 2010 05:44 PM
13 comments, last by zerothrillz 14 years, 5 months ago

Snake demo: http://sites.google.com/site/kincaid05/SnakeDemo.zip

Bouncing balls demo: http://www.gamedev.net/community/forums/viewreply.asp?ID=3549796

Tick tac toe: http://www.gamedev.net/community/forums/topic.asp?topic_id=540945&whichpage=1�

Another snake (with food and stuff): http://www.gamedev.net/community/forums/topic.asp?topic_id=494931

When i get bored i surf gamedev.net and write code examples. I used to do this a lot when i was in college and we'd be stuck in the computer lab for x time. I like to write console/text-based games like filling holes with blocks, running down through platforms that are scrolling up, maze games.
Once when I got bored I wrote breakout in &#106avascript and embedded in a Lounge post. Unfortunately, I'm pretty sure that was the incident that got XSS protection installed, and that's not possible anymore :-(
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Quote: Original post by Valderman
I wrote this little game one day when I was bored. Control the green square with the mouse, avoid the ever increasing stream of red squares. If you've ever played any "bullet hell" type games you should feel right at home. Zip includes Windows binary and source; the binary should run on just about any 32 och 64 bit Windows with an OpenGL-capable driver since it's got everything, including the kitchen sink, statically linked in. To build it you'll need GHC (only tested with 6.10,) and the Haskell bindings for GLFW and OpenGL.
*** Source Snippet Removed ***

I also wrote this somewhat bigger (as in, three days of boredom) boredom project; an EDSL for creating visual novel games along with a tiny example game. I ended up turning it in as my final project in a course on functional programming focusing, conveniently enough, on embedded languages.

Windows binary + source of the example game (to give a feel for the syntax of the EDSL) can be found here. The complete original source is a bit of a mess, since I sort of had to scramble for the project deadline, but I'll post it if requested.


Oh holy crap, the background image for that game... It's Kansai Gaidai University in Japan isn't it? I studied abroad there for a semester. Did you find it randomly on google or did you go there too?
Comrade, Listen! The Glorious Commonwealth's first Airship has been compromised! Who is the saboteur? Who can be saved? Uncover what the passengers are hiding and write the grisly conclusion of its final hours in an open-ended, player-driven adventure. Dziekujemy! -- Karaski: What Goes Up...
Quote: Original post by Koobazaur
Oh holy crap, the background image for that game... It's Kansai Gaidai University in Japan isn't it? I studied abroad there for a semester. Did you find it randomly on google or did you go there too?
I went there for the 2008 spring term. Best place I've ever been; I'm looking to leverage some of my university's connections to go back to Osaka to do my master's thesis.
Programming my TI-83+ to draw & spin a projected 3D wireframe cube in Calculus II. It was horrendously slow.

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