Anisotropic filtering and FSAA ?
How I can load textures with anisotropic foltering ???
Like is done in max payne for example ?
And how I can turn on or make full screen antialiasing ???
Nookienookie@net.is.pl
I''ve previously posted a question about anisotropic filtering, but no-one replied 
I''d like to know the answer to this one too please peepz

I''d like to know the answer to this one too please peepz

August 14, 2001 07:31 AM
You guys need to be a bit more resourceful.
http://oss.sgi.com/projects/ogl-sample/registry/index.html
that''s the extension registry, if you hadn''t guessed that.
http://oss.sgi.com/projects/ogl-sample/registry/index.html
that''s the extension registry, if you hadn''t guessed that.
This topic is closed to new replies.
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