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MMOs - how often do you get a new one?

Started by May 01, 2010 12:45 AM
20 comments, last by Dinner 14 years, 6 months ago
An MMO generally lasts me at least 2 months, no more than 6 months. This is because I play mainly for quests, and in 2 months I either finish them all, or they've become agonizingly slow or mandatory multiplayer. If MMOs last a different length of time for you, is it because you are playing for something different? I've heard people say their favorite MMO play doesn't even start until you get to the level cap - that baffles me cause I don't like PvP much. Also, when you need a new MMO, how do you find one that's what you're looking for? It's getting more and more irritating to hunt around for a new one every few months and find that most aren't what I want at all. I want: - PvE solo play focus with good quests/story - No stupid pg 13 restrictions; would really prefer the game or some servers be 18+ only. - World has some beauty and humor to the design, not all horror/gritty/war/whatever. - For extra win, crafting or minigames (maybe even pet/mount breeding?) that are actually fun, not barely-playable grind.

I want to help design a "sandpark" MMO. Optional interactive story with quests and deeply characterized NPCs, plus sandbox elements like player-craftable housing and lots of other crafting. If you are starting a design of this type, please PM me. I also love pet-breeding games.

Played WoW for 2 weeks and was done. Played Vanguard: SOH for 1 week in beta then 3 weeks during release. Even though Guild Wars isn't much of an MMO I played it for 2 weeks with my friends. I've played other MMO games but for much shorter time frames of 2 days or less like with EVE and others. (And I've played some alpha test for a game, but I think it's under NDA still).

Okay now we get to Planetside. Played it on and off for years when it came out. There were times with my friends I'd played for 7 hours a day. So many good memories. I could talk for hours about this game, but I digress.

I tend to play MMO games when they come out to test them, but never for very long.

Quote: Original post by sunandshadow
Also, when you need a new MMO, how do you find one that's what you're looking for? It's getting more and more irritating to hunt around for a new one every few months and find that most aren't what I want at all.

I try them all if someone mentions one. I have to admit though most of the RPG ones have been the same, so I'm less excited when a new one is announced. I've been waiting for some other genre's. Played some MMORTS ones for instance, but they've all been poorly implemented.
Quote: Original post by sunandshadow
I want:

I prefer PvP and skill based gameplay with no grind or so little that I don't notice. Exploration is a big thing for me. If I can wander around with no gameplay for hours then I'll do it if there's sweet stuff to find and explore.

Quote: Original post by sunandshadow
maybe even pet/mount breeding?

rofl, you would :\
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I've probably spent a grand total of 6 hours playing MMO games. Not that I have anything against them -- as a matter of fact I'm pretty sure I could easily get just as hooked as the next guy, which is exactly why I try to stay away. But in college I didn't have much money or income, and these days I don't have the time or perseverance I used to have to put hundreds of hours into a game.

On the one hand I'm glad I didn't end up spending all the time and money, but on the other hand I'm afraid I simply don't "get it" when it comes to MMO games and slightly regret being out of the loop (i.e. a WoW discussion pops up and you're the only one who doesn't know what the heck is going on [smile]). Which is tough considering our company is working on two, but oh well.
I hate PVP with a passion, the main reason I play World of Warcraft is for PvE raiding, it was the first proper MMO I actually played (mainly as before it was released I had no way of actually subscribing to anything). I have tried to play some other MMO's but they never really gripped me.

The main thing I "look" for with a new MMO is a decent amount of end game pve content, Aion put me off as from level 25 pve content apparently is sparse and your meant to start pvping.
played FFXI for about 3000 hours. after that, I can't get more than 50 hours out of an mmo.
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Played FFXI for a couple years, then WoW for a year, then EVE for a month, then gave up on MMOs forever.

I much prefer playing games where the fun starts the moment you launch it. MMOs inevitably are "wait a couple hours before you start having fun, even if you're max level and into the real content".
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Quote: Original post by Sirisian
Quote: Original post by sunandshadow
maybe even pet/mount breeding?

rofl, you would :\


Hehe, this one too. [grin]

I want to help design a "sandpark" MMO. Optional interactive story with quests and deeply characterized NPCs, plus sandbox elements like player-craftable housing and lots of other crafting. If you are starting a design of this type, please PM me. I also love pet-breeding games.

I played Everquest for a little over a year back in the days. Haven't touched an MMO since. Too much of a time drain and didn't get enough out of it. Am currently thoroughly enjoying Solium Infernum, a turn-based multiplayer game. My guess is that if I ever start looking for an MMO, it'll probably borrow a lot from that game. With an investment of less than 15 minutes a day, I get more satisfaction out of this simple game than I did out of hours of EQ.
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It depends directly on how much I get into a community. I played Everquest for years because I got involved with guilds that played together regularly - first small family type guilds and eventually the uber guild thing. I had to quit because it was taking literally all of my time. I played A Tale in the Desert for about a year and was well-known in my region. I eventually stopped because of a billing mixup (my credit card's fault, not ATITD's), although by the end I wasn't really playing anyway and only logging in for a couple minutes a day to feed the camels & sheep. Almost everybody I knew from the early days had quit and it just wasn't fun anymore.

Obviously I have a high tolerance for grinds.

I've played almost all the big names with two separate stabs at WoW. The pattern is to play a lot for a week or so then peter out and actually quit around the 2-3 month mark. I refuse to play any MMO who's primary focus is PvP. I have yet to see a PvP MMO (or PvP server on an generally PvE game) that wasn't first and foremost about ganking and smack talk, neither of which are the least bit fun nor require skill.
-Mike
I get a new MMO whenever a new beta starts, and stop playing it after about two days. I like diablo (1 a lot, 2 some) style games where I can just go play the game, but most MMOs make you go find quests, do ridiculous things, and then don't offer any interesting gameplay options. I dont want to hunt down quests, I like clearing dungeons with monsters I have to run from to survive, where magic items are a rare thing to find, and where quests are just parts of the story that happen without me having to hunt down the source. Even so many diablo clones get that part wrong and it really ruins the game when I have to stop playing and go looking for the person to give me a quest so I can either do the thing I wanted to do already (progress is blocked until I get the quest) or get credit for doing it (so when I kill 7 demons standing in my way, I get the right amount of reward for doing it).
"Walk not the trodden path, for it has borne it's burden." -John, Flying Monk

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