Feature I would like to have.
Hi,
I really would like to have 3 string literals:
"Aejkgae" <- ascii
L"oekfÑü" <- wide chars
U"oekfÑü" <- utf8 characters
Then:
engine->RegisterUTF8StringFactory("utf8string@", asFUNCTION(UTF8StringFactory), asCALL_CDECL);
engine->RegisterWideStringFactory("wstring@", asFUNCTION(WStringFactory), asCALL_CDECL);
engine->RegisterStringFactory("string@", asFUNCTION(StringFactory), asCALL_CDECL);
so utf8 has no [] nor resize nor length.
I don't think this is a big deal to implement. Also strings literals must be translated from code codification (it seems we only have utf8 for now) to each one (ascii must ensure no char is above 127).
Thanks for the suggestion. I'll add this to the to-do list as potential future enhancements.
AngelCode.com - game development and more - Reference DB - game developer references
AngelScript - free scripting library - BMFont - free bitmap font generator - Tower - free puzzle game
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement