It was a Ford truck........Or a Chevy, I can't remember now. The manual might have been 3rd party but I don't think it was.
I kinda like the way you think. Not sure yet.
Do you have a portfolio? Do you have a team?
Game Design Idea: Destruction free game environment?
Google my user name for a pretty thorough history of me. Note that most of it is both fictitious and NSFW, and there's also some impostors using my name online. Some of it is kind of rough, I may have been in some sort of army at some point, although that all would be very top secret. ;p j/k lol
Also some of the people around here aren't very tolerant, especially of me. :(
Also some of the people around here aren't very tolerant, especially of me. :(
*-----------------------sig------------Visit my web site (Free source code and games!) @ http://SpaceRacer2025.blogspot.com--------------------------------------*
I couldn't find any games. Have you made any games? You have the seeds of ideas but have you gone any further?
I made a 3D newtonian physics D3D game in C# once, there's pix of it on my photobucket. I'm a decent C programmer. :) It was a scale model of the solar system, and included probe launching, newtonian sliding physics, mouselook, wasd acceleration, qz ec roll and up/down, and enough thrust to smoothly accelerate through the speed of light. Wasn't totally sure how to implement relativity in a mmo space sim, although I did encounter some problems with the networked rotations.
I was able to scale up an earth sphere with a nasa tex map with floats being accepted by the video card by shifting everything to the player always being at 0.0 for maximum precision, then I rendered distant objects more inaccurately with the floating point numbers. I stored everything locally in the "decimal" data type for maximum precision.
In hindsight, I think I posted about it here a few times.
I was able to scale up an earth sphere with a nasa tex map with floats being accepted by the video card by shifting everything to the player always being at 0.0 for maximum precision, then I rendered distant objects more inaccurately with the floating point numbers. I stored everything locally in the "decimal" data type for maximum precision.
In hindsight, I think I posted about it here a few times.
*-----------------------sig------------Visit my web site (Free source code and games!) @ http://SpaceRacer2025.blogspot.com--------------------------------------*
Interesting. Wanna make a game with me? I have an idea that might be right up your alley.
If you're down, hit me at joecooper at burtonvision.com.
If you're down, hit me at joecooper at burtonvision.com.
Quote:
Original post by aersixb9
What manual was it? I'm going to go try dwarf fortress now...is there a 3D or 2D version, or is it only text? I think a dwarf fortress 3D MMO would be neat possibly, or even a single player 3D game like DF, although I haven't actually tried it yet...
It's a Rogue-like. ASCII symbols for graphics, a learning curve that's mostly vertical, and probably the deepest sim game I've ever seen. Also very amusing. And VERY rough on a processor; my laptop cannot run the current version at playable speeds. With ASCII graphics. I suggest looking for the 40d18 version instead, which is better optimized, though you miss out on underground features and healthcare that's in 31.0. It's a Alpha game, actually, and under constant development.
It's the closest thing I can see to the OP's design idea. Being one given towards creation, rather than destruction (though destruction is fun), I like anything that lets me build, and the more I can build to a degree closest to what I would do in RL given the same capability, the better. DF does that (though I'm far from understanding the mechanics well enough to implement some ideas).
Well, most of the City, Theme Park, Zoo etc. simulators are centered about building stuff. But I don't think realistic "mending games" would be partiularily interesting. Realism works in Flight simulators and racing games, since those simulate stuff you usually couldn't do otherwise. A Car repair game would possibly just degenerate into something that plays like an adventure game "remove foo from bar", "use screwdriver with..." but without the story.
Maybe im missing something, or there are people that would play such a game (well, apparently there are people playing fishing simulators so...)
Maybe im missing something, or there are people that would play such a game (well, apparently there are people playing fishing simulators so...)
Theme park is more management simulation, as is dwarf fortress. You command the workers to blacksmith the swords, you don't personally control a blacksmith avatar as he makes the swords. (Or other goods, like horseshoes, plows, nails, windmill component gears, random gears, pulleys, levers (for raising/lowering 50 ton gates quickly and other reasons) and whatever other metal goods exist, like car parts or whatever). That would be the blacksmithing game, not the management of blacksmiths game. Subtle difference, however it's an important one. I agree there are lots of government/management simulations on the market, and they are constructive non-violent games. Would it be worth it to simulate worthless jobs like waitresses and street sweepers? Perhaps less so, or perhaps as part of a total "theme park job" simulation package, like theme park but you could control any employee directly and do their job, with career-missions where you play as one employee that is not necessarily CEO/head management and try to do a good job/ get a good score.
I should note that some jobs are much cooler than others, and most "dangerous" jobs are the fun ones and they have all been mostly banned. A mining sim game where you played as either a miner or a mine manager would be good, maybe based on interviews with real American or foreign miners (mostly foreign ones, they have a greater diversity of mining styles and therefore most likely practical mining knowledge) that could be used by actual miners as a training / practice simulator for handling uncommon events like earthquakes on a simulated mine that matches their real mine, or for anyone else who wanted to learn about mining or possibly go into the mining industry.
Golden Gate Bridge builder would be fun too, making welds at tricky angles and occasionally having giant girders fall 1,200 feet into the bay. Bonus points if there's an AA3-style online score tracker and the best scorers get jobs in the construction industry.
Tax accountant game would probably suck, as would any paperwork based game. The point is to do awesome things in a "realistic" 3d environment that hopefully map to non-fictitious real world skills, although possibly in a simplified way.
I should note that some jobs are much cooler than others, and most "dangerous" jobs are the fun ones and they have all been mostly banned. A mining sim game where you played as either a miner or a mine manager would be good, maybe based on interviews with real American or foreign miners (mostly foreign ones, they have a greater diversity of mining styles and therefore most likely practical mining knowledge) that could be used by actual miners as a training / practice simulator for handling uncommon events like earthquakes on a simulated mine that matches their real mine, or for anyone else who wanted to learn about mining or possibly go into the mining industry.
Golden Gate Bridge builder would be fun too, making welds at tricky angles and occasionally having giant girders fall 1,200 feet into the bay. Bonus points if there's an AA3-style online score tracker and the best scorers get jobs in the construction industry.
Tax accountant game would probably suck, as would any paperwork based game. The point is to do awesome things in a "realistic" 3d environment that hopefully map to non-fictitious real world skills, although possibly in a simplified way.
*-----------------------sig------------Visit my web site (Free source code and games!) @ http://SpaceRacer2025.blogspot.com--------------------------------------*
Minecraft. Minecraft Minecraft Minecraft. Minecraft.
http://www.minecraft.net/
Minecraft.
http://www.minecraft.net/
Minecraft.
I tried minecraft. It was pretty neat, oddly realistic and fake at the same time. I like how you can pick up items that you mine, and the mining and terrain mechanic looks pretty good, especially for an early/indie version. ;p
I should note that many environments, especially near an ocean like that, probably have a water table between the dirt and gray layers. Also the mechanic is really simple. But actually that's probably a great thing in a lot of ways, I think minecraft could be a really awesome launching point for a new kind of mining game.
Maybe tack on a crafting system too, either a recipe based system similar to the common MMOs, or maybe a blacksmithing system or something. Note that the deep water beneath the surface water table should burn theoretically, as well as the trees, and also the ground contains more diversity than is represented in minecraft; there are a great number of worms and slugs and mixed small rocks of various types, with neater ones tending to be deeper.
That being said, I thought minecraft was very cool, although still very unrefined; it should be required playing for every game dev on earth though right now. :P
I should note that many environments, especially near an ocean like that, probably have a water table between the dirt and gray layers. Also the mechanic is really simple. But actually that's probably a great thing in a lot of ways, I think minecraft could be a really awesome launching point for a new kind of mining game.
Maybe tack on a crafting system too, either a recipe based system similar to the common MMOs, or maybe a blacksmithing system or something. Note that the deep water beneath the surface water table should burn theoretically, as well as the trees, and also the ground contains more diversity than is represented in minecraft; there are a great number of worms and slugs and mixed small rocks of various types, with neater ones tending to be deeper.
That being said, I thought minecraft was very cool, although still very unrefined; it should be required playing for every game dev on earth though right now. :P
*-----------------------sig------------Visit my web site (Free source code and games!) @ http://SpaceRacer2025.blogspot.com--------------------------------------*
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