Some help on starting a career in Game develepment
I was wondering if anyone could do me a favour quick, i am interested in starting a career in game programming/development and wanted to go to school for it, i am interested in more of the programming side of things with how char will move and what they do and how the game will responde, when i talk to a live chat operator on the site he says that it does involve some of that but the class description says its more about visuals i was jsut wondering if someone with some history in the field could take a look at the class list for me and tell me if they think it would be a good place to start. http://www.artinstitutes.edu/vancouver/Academics/Default.aspx?discipline=6&subdiscipline=&command=Programs&program=144&curriculum=true
nunz, I know several people who went to Art Institute for the Visual Game Programming degree. Take it from me and my friends who did / are doing the program -- it is a complete waste of time.
Go to a four year university and get a degree in Computer Science instead. You will not learn about games specifically, but transitioning to making games will not be difficult at all. This is the path that I took and I easily was able to get a programming internship in games with my portfolio that I developed on my own time. In fact, most of the recruiters and engineers that I have talked to in the game industry PREFER students without game-specific degrees (unless you go to DigiPen).
Do not try to take shortcuts in this career path, it will only bite you in the ass. I have beat out hundreds of applicants with game-specific engineering degrees because they simple did not have the low-level understanding of how software (general and game) works -- which you will attain by getting a degree in Computer Science from a good university. Good luck to you, and I sincerely hope that you take my advice.
Go to a four year university and get a degree in Computer Science instead. You will not learn about games specifically, but transitioning to making games will not be difficult at all. This is the path that I took and I easily was able to get a programming internship in games with my portfolio that I developed on my own time. In fact, most of the recruiters and engineers that I have talked to in the game industry PREFER students without game-specific degrees (unless you go to DigiPen).
Do not try to take shortcuts in this career path, it will only bite you in the ass. I have beat out hundreds of applicants with game-specific engineering degrees because they simple did not have the low-level understanding of how software (general and game) works -- which you will attain by getting a degree in Computer Science from a good university. Good luck to you, and I sincerely hope that you take my advice.
Software Engineer | Credited Titles: League of Legends, Hearthstone
That's only programming right?
I'd think the art side wouldn't be too bad, since it's just art/modelling with gaming in mind.
I'd think the art side wouldn't be too bad, since it's just art/modelling with gaming in mind.
Moving to the Breaking In forum.
Wielder of the Sacred Wands
[Work - ArenaNet] [Epoch Language] [Scribblings]
+1 to colossal.
I'm currently studying software engineering (4 year career here in Spain) and planning to go Full Sail after that. I think that a "real" career it's better in the long run by the following:
You can program your games in your spare time. Perhaps you find out that game programming don't like as much as you thought.
Perhaps you find a branch in computers that fits better your skills or your preferences.
It's hard to say, but perhaps you (or me) haven't enough talent to make a career in game development, and it's easy to move on with more rounded education
I'm currently studying software engineering (4 year career here in Spain) and planning to go Full Sail after that. I think that a "real" career it's better in the long run by the following:
You can program your games in your spare time. Perhaps you find out that game programming don't like as much as you thought.
Perhaps you find a branch in computers that fits better your skills or your preferences.
It's hard to say, but perhaps you (or me) haven't enough talent to make a career in game development, and it's easy to move on with more rounded education
Quote:
Original post by nunz02
i am interested in starting a career in game programming/development and wanted to go to school for it, i am interested in more of the programming side of things
View Forum FAQ (above).
And you should always capitalize the word "I"
-- Tom Sloper -- sloperama.com
Listen to colossal.
As a graduate from the Art Institute of Vancouver - Burnaby (which I'll refer to as AIVB), I can tell you straight up: their programming course is utter garbage, and worse yet, it's expensive garbage.
I won't get into the details, but I've interviewed quite a few graduates from AIVB and the nearby BCIT, and on average AIVB graduates score less than a first year student on BCIT student. My favorite was around 4.5/30 in our C/C++ test by an interviewee who wrote he/she had 'expert knowledge' in C++. Worst case, but this was an easy test.
Go for the full 4-year degree, and get as much education and experience as you can. Don't take the shortest path; take the smartest one.
As a graduate from the Art Institute of Vancouver - Burnaby (which I'll refer to as AIVB), I can tell you straight up: their programming course is utter garbage, and worse yet, it's expensive garbage.
I won't get into the details, but I've interviewed quite a few graduates from AIVB and the nearby BCIT, and on average AIVB graduates score less than a first year student on BCIT student. My favorite was around 4.5/30 in our C/C++ test by an interviewee who wrote he/she had 'expert knowledge' in C++. Worst case, but this was an easy test.
Go for the full 4-year degree, and get as much education and experience as you can. Don't take the shortest path; take the smartest one.
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