While I think that SimCity (the original) was really a toy, and not a game, it is definitely RIGHT there with game development. In fact there is only very small things that have to be done to make it a game, which they could have done, and apparently did do in later versions of SimCity.
I think some things are better left to being classified as "interactive entertainment software" type things, such as the product Dogz and Catz (by the Petz people). These products have a lot less structure to them than SimCity and dont seem to have many overt rules. The rules they do have are all behavioral modification rules, which seem a lot less game like.
Granted, this is being a bit arbitrary sounding, but I think its the proper separation. Maybe there are specific elements which we havent separated and are fairly subtle that will help to clearly define why a software toy like the original SimCity should be classified as a toy, but only one step away from a game, whereas a product like Dogz seems fairly separated from what a game is...
Any ideas on this?
-Geoff
[This message has been edited by ghowland (edited August 11, 1999).]