We have geoff's hypothesis, and now we must experiment. We are scientists afterall.
Since this hypothesis is an assertion, we must either A) find something that is NOT a game that adheres to all of the properties. or B) find a game that does not adhere to all of the properties. In either case, the definition must then be revised or tossed out.
ok... so i racked my brain for something that fits all of the criteria that would not be a game.
the thing i came up with is Computer Game Development itself.
so, is developing a computer game itself a game? (no, not "taken" as a game, IS a game)
the litmus test...
1. A game must interact with the player.
2. A game must state all the rules (even flexible rules) so that the player knows what must be done.
3. A game must have some sort of challenge, an obstacle for the player.
4. A game must be able to have some kind of victory condition. Something has to HAPPEN: win, lose, gain some sort of closure (even if this is just the highest score/level).
5. A game by virtue of its rules and goals will define a small world/reality that all players understand commonly as the rules are there for all to see.
6. A game is created for the purpose of entertainment.
1 through 4 are easily agreed to.
5 i would agree to, and i think most of you who have gotten way into a project would agree as well
6 is the only sticky one. many of us write games because we like to, we find it fun. others do it for profit. doing something for profit does not make it NOT a game. look at basketball for instance.
so, computer game development adheres to the properties of a game.
but, the question is, "is it a game?". if we decide that it IS a game, then we have no problem. if we decide it ISNT a game, then the definition and properties of a game need revision.
=============================================
second trial: sim city 2k
geoff has classified SC2k as a "toy", because it has no goal, etc (i.e. does not conform to property 4). i played it again, to check on this. it does have a goal. it has rewards given based on how high you get your population. looks like a goal to me, and a "victory" of sorts.
in MY mind at least, SC2k is a game, and not a toy, because it DOES adheres to the properties of a game.
however, if it continues to be classified a toy, then there must be a revision to the game definition, or it must be shown why the rewards in sc2k do not make it property 4 adherent.
if it is classified as such because the game doesnt END after all the rewards are gained, i will counter that by saying that you can continue playing Civilization II AFTER you have won.
============================================
trial 3: pencil and paper RPGs
the classification of pencil and paper RPGs hinges somewhat on the classification of games like SC2k.
RPGs are a simulation of life. there ARE short term goals, and long term goals, but the main point is having fun. also, you can continue playing after you have met your goals. there ARE scoring systems in RPGs, but no two people agree on what the most important one is.
so, in my mind, if sc2k is classified a toy, and not a game, then so should RPGs.