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but there shouldn't be that much of a shock when you can't move a character during battle. The only FF game from the main series that you ever really could was 11 and 12 to my knowledge.
I don't think that matters -- this game has only the most superficial similarities to others in the series. It's more about how the game presents its mechanics on its own: for example, the Commando's "Blitz" skill is is PBAoE, except you can't control where it fires, exactly, making it seem like it would be really useful to move your character around.
I do find that the challenge and enjoyment in the combat -- which is the only thing I find enjoyable, the rest of the game having basically nonexistent art direction, an illogical world, inconsistent and annoying characters (for the most part), and a flaccid, contrived plot -- is in trying to execute the shifts such that I kill things fast.
But by the same token I also find that I can just mash "auto-whatever" until it dies, 99% of the time. Maybe I'm supposed to actually be listening to the other characters and their (poor implemented) idle chatter, telling me to avoid combat. Maybe then I wouldn't be overleveled and would *need* to pay more attention in combat.
Nonetheless, while I'm having fun and don't regret the purchase, I don't think this is a very well-executed game at all.