Quote:
Original post by frob
If you know of a model that makes everybody pay the game developers for their work, then please share it. Or patent the process and bring it to market on your own, either way.
I don't know, call me crazy, but a good start would be to provide a better service for the paying customer, and make him look better than his pirate friends, and not being the moron of the whole story. Like, for instance, providing a better package when selling the game, including, oh I don't know, maybe a decent printed manual? I won't dare propose of course some completely crazy ideas, 'goodies' like a full-sized map for RPGs or a small tasteful booklet introducing the lore. Or access to online tech support of high quality. Those are just ridiculous. These things can't possibly happen. For the ridiculously cheap price of $59,95, the only thing it's reasonable to expect is a download link. Don't be so needy guys, seriously. It doesn't matter if the 13yrolds of this world won't really use those services, or can't appreciate the goodies. Just throw something shiny in the way, anything, give them a reason to at least contemplate not to google 'NewBigFuckingGame warez'.
Copy protection has failed. Every. Single. Time. It doesn't matter if piracy hurts a game's sales, because there is nothing you can do about it. If you really don't want piracy for the game, simply don't release it for PC. Console only. For the PC, the only question is how many hours after the release of the game, will the protection be broken and released for the masses as a torrent. PC owners have a highly configurable and flexible piece of hardware to which they have nearly unrestricted access to. Consider your protection already broken. If you actually break the hour barrier and start counting on days, you're a freaking tech god who is too good for this planet. Hop over to a spaceship and go educate some alien race, because it only follows you have invented faster than light travel too.
[Edited by - mikeman on March 9, 2010 5:31:38 PM]