Quote: Original post by ObscureQuote: Original post by mikeman
On another note, it's funny how those fan games always get a horde of artist people to help, while original projects struggle...
It's easier to copy than to create.
amen brother.
Quote: Original post by ObscureQuote: Original post by mikeman
On another note, it's funny how those fan games always get a horde of artist people to help, while original projects struggle...
It's easier to copy than to create.
Raymond Jacobs, Owner - Ethereal Darkness Interactive
www.EDIGames.com - EDIGamesCompany - @EDIGames
Quote: TTC drew attention in the late 90s when it attempted to remove every freeware and shareware version of Tetris from the market by sending out cease-and-desist letters claiming both trademark and copyright infringement. Creators of Tetris clones determined that the company has no valid legal basis to claim rights to any tetromino game that does not infringe on the Tetris name trademark, since copyright "look-and-feel" suits have not stood up in court in the past (Lotus v. Borland), and because the letters made no patent claims.
Quote: Original post by zedzA lawyer knows.
Who knows what is required by law
Quote: Original post by Ysaneya
I think this link is appropriate considering the discussion:
Activision shuts down The Silver Lining (King's Quest remake)
Y.
Quote:
To the people wondering if Activision-Blizzard can do this...legally, I'm afraid they can. The contract the TSL-team went into with VU a few years ago could be terminated by either party at any time.
Quote: Original post by Yann L
I mean come on, who the fuck would be so dumb to actually sign such a contract and then seriously believe to have been granted a license they can rely on ?
Quote: Original post by ObscureQuote: Original post by Yann L
I mean come on, who the fuck would be so dumb to actually sign such a contract and then seriously believe to have been granted a license they can rely on ?
Actually 99.9% of commercial licenses have an approval clause which would allow the IP owner to refuse publication of a licensed title if it didn't meet their quality standards. Luckily their "quality standards" lean quite heavily towards "will make us some cash" so it is very rare for IP owners to prevent release.