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OpenGL vs Glide

Started by February 18, 2010 09:02 PM
6 comments, last by Sneftel 14 years, 8 months ago
I am a President and CEO of a video game company. I will be making a 3D FPS like Call of Duty: Modern Warfare2 but better. My friends told me I should use Glide. I want to use OpenGL. What should I do? Cheers, Tim CEO and President
Any of the following will do:

- EAT ROPE
- Ok
- Use HTML/Variables
if you think programming is like sex, you probably haven't done much of either.-------------- - capn_midnight
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I heard WinG is waayyy better.
I use mode 13h.
You're all wrong. Use PostScript so you can target inkjet printers AND NeXT cubes!
I thought OpenGL was deprecated by LISP?
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I'm getting too old for this.

C++: A Dialog | C++0x Features: Part1 (lambdas, auto, static_assert) , Part 2 (rvalue references) , Part 3 (decltype) | Write Games | Fix Your Timestep!

I think we all are.

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