Quote: Original post by Koobazaur
it works but you dont really provide enough visual data for the effect to be really effective. I only notice it when two balls are actually crossing each other. Think of adding shadows in, some bg elements the balls can go in front / behind of, more 3D shapes than just 2D "discs" in space etc.
Actually, I have a version that I can't get uploaded to my gdnet space (things in the control panel don't want to respond right now) that z-sorts, alters the radius of the balls proportional to the z depth, and darkens the ball the further away it gets. The effect is really nice and makes differentiation between balls possible where there would be too many for a normal 2D scene (i.e. it looks like a box of bouncing balls instead of a jumbled mess).
Quote: Original post by benryves
Nice work. [smile] A small mirror may make focusing on the 3D image easier if you use this technique (not that this appears to be a problem for you).
Yeah, I had been thinking about doing something like that. One of the interesting things is that the Droid has tilt sensors, so might end up making a tiny, little VR system out of this.