gluOrtho2d question.
So I want to make this game, its mostly a 3d game on a strictly 2d plane. Would I use gluOrtho2d to set up my viewport? Is this how NeHe did his joust 3d game? (actually that is exactly the same t ype of look I want for my game is how he did the joust 3d stuff) any ideas if NeHe will release that joust 3d source code? Any help is appreciated. Thanks.
Shane
p.s. I know its sorta a general question, sorry, its just i know where i want to go with it but i need to know how to start it, and it seems that most the tuts (aside from GridLines) are not close to what I need. Thanks
well, you''ll first want to set to viewport with glViewport(). then you can use gluOrtho2D or glOrtho. will do the same thing, only in gluOrtho2D the minz and maxz are by default set to -1 and 1. beyond that you just use it like this:
gluOrtho2D(0,width,0,height);
glOrtho is like this:
glOrtho(0,width,height,0,zmin,zmax);

Never underestimante the power of stupid people in large groups.
gluOrtho2D(0,width,0,height);
glOrtho is like this:
glOrtho(0,width,height,0,zmin,zmax);

Never underestimante the power of stupid people in large groups.
My HomepageSome shoot to kill, others shoot to mame. I say clear the chamber and let the lord decide. - Reno 911
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