IDE: AngelScript in SciTE
I have made .properties files to highlight AngelScript code on SciTE (if you don't know it, it's worth having a look: http://www.scintilla.org/SciTE.html). If you want to use it to edit angelscript codes, you just have to save the as.properties and SciTEGlobal.properties in the same directory as the SciTE.exe. The way I did it, the script code files are supposed to use the *.as or *.asc file extension (I've added *.ethscript for personal use, you can remove it). As I'm not familiar to this tool, the as.properties file is probably not in it's best shape. It's working fine but a more experienced user could do much better. I'd be thankful if someone show me what could be improved. Download: scite/[Edited by - andrew1b on January 24, 2010 10:19:37 PM]
...
Scite is quite good editor. I use it a lot at work.
Perhaps you'd like add the property files to the AngelScript Wiki?
Perhaps you'd like add the property files to the AngelScript Wiki?
AngelCode.com - game development and more - Reference DB - game developer references
AngelScript - free scripting library - BMFont - free bitmap font generator - Tower - free puzzle game
I have scite 2.01 and it already colors .as/.asc files
(defined in cpp.properties)
(defined in cpp.properties)
Quote:
Original post by WitchLord
Scite is quite good editor. I use it a lot at work.
Perhaps you'd like add the property files to the AngelScript Wiki?
I will!
Quote:
Original post by slugear
I have scite 2.01 and it already colors .as/.asc files
(defined in cpp.properties)
It's better not to import the cpp.properties then (that's what I'm doing).
...
Quote:
Original post by WitchLord
Scite is quite good editor. I use it a lot at work.
Perhaps you'd like add the property files to the AngelScript Wiki?
Just did it. As you all might have already noticed, english is not my first language. So I wouldn't mind any corrections and changes to the article.
...
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement
Recommended Tutorials
Advertisement