Quote:Original post by Trinavarta So I think it may be a better approach to weighten playtime different. (Like mentioned before). If the first hour of playtime each day equals the next 4 hours in terms of time/reward ratio. Then you wont scare many people who want to play your game, but on the other hand you reduce the might of full time players over casuals. Just change this ratio to your needs, a 1:100 ratio is still better then to prohibit someone to play the game (imo). |
I wasn't really thinking that players need be kicked out - only that their time-based gain (such as XP) be cut off. In your terms, this is ratio 1:infinite.
For instance, a fantasy football MMO might allow you to play seven ranked matches a week, and an unlimited amount of practice matches which do not alter any stats.
Of course for that to make sense requires the game to actually be entertaining instead of a mindless grind.
Quote:Just imagine you bought a dvd with the full season of your favorite tv series and after you finished watching the first episode a popup tells you that you can watch the next episode tomorrow. ;) |
That is a totally arbitrary limitation, with no benefit to the viewer. Not a meaningful comparison.
Interestingly, many people are fine even with the much harder limitations of TV, which
also tells you at exactly what time you must return to it in order to see the next episode.