Quote: Original post by snake5
Very nice! I like your answers. :)
I can say without doubt that the way you're going is right. (Actually, I can't wait to play a game that you have designed)
I'd suggest finding a programmer (or doing most of it yourself) and making some simple but good games for the portfolio. I think that one big game + many small games would be more than enough, if all of them are very good.
As I said, I have an indie ($ financed, but not from within a known company) game coming up Q4 2011 where I was lead design. You might want to start there if you trully wish to play 'my' games, though, as you can probably figure, this game is just so much 'mine' as the room I was left to develop ideas. I actually wanted in onto that project where I had 'only little margin' because it forced me to work like in the biz. It wasn't about me and my big ideas, but me trying to please a customer and/or a producer. I love that challenge far more than just laying out 'cool ideas' because now, these cool ideas need to fit a greater scheme and this means I need to read between the lines of what the producer asks, and force answers out of him that he doesn't necessarily know are relevant.
I have a few tech-demos, or prototypes that I have programmed myself too, this of course fails in so many ways (I may be good at conceptual drawing, as far as technique is concerned, but never leave it to me to do the final artwork of a game: placeholders it shall be). But I will keep that advice and work on 'different' games. Perhaps rethink over Pong or Tetris and bring about slight changes in favor of gameplay (though I have a severe admiration for Tetris' sheer near-perfection when it comes to playing directly with human emotions through the use of such a simple and elegant design!).
To Obscure:
The point is quite clear. I'll just have to deal with that flaw and compensate otherwise. Luckily enough, I can boldly say I never fail at interviews (and as I write this, I seem to realize this isn't such a good thing as it is either because a) I got lucky and thus b) I cannot evolve from my own mistakes because b.1) I simply refuse to see them to satisfy my ego and/or b.2) They didn't turn up in interviews but may turn up once I have a job which exposes me either to break the integrity I have (as Tom underlined) or simply get fired later of a job I managed to get in. With my salesman background, it frightens me that this could've slipped into my personality :S But that is beyond the point right now.
I do understand the focus I need to put on my portfolio, and if it is the only thing I can use to impress and make them forget the missing line on my portfolio, then I shall work more. Speaking of which, I've had a little too much writing over here already and not enough actual working. I'll go use these hands and put them to better use.
Thanks all again for helping.
Especially you, Tom, for the patient replies.