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Original post by Iron Chef Carnage
I'm not a big fan of "resetting" my character in an RPG. Suddenly becoming a level 1 vampire or werewolf would be annoying if the levelling process isn't really quick and intuitive. Having it be a failure condition on a quest (get beaten by vampires, become a vampire) would be annoying also, since many players would just reload an old save to avoid it and try again until they win.
Secret unlockable player classes are cool, though. Just don't get too hung up on your writing and personal affection for the subject matter, since a designer who has a real hard-on for vampires might put together a shoddy, unpleasant vampire feature and be unable to properly review it because he thinks that the "zomg its vampires!" factor will carry the feature.
So get to the bottom of it, and see if it'll be good in the abstract. If it'll work with a town full of lycanthropic werewolves, would it work with a town of vampires? How about a town of cyborgs that break you down and rebuild you as one of them? What if its a town of symbiotic ghosts, and you get possessed by a long0dead warrior? Radioactive spider-bite?
Make sure it works.
I was thinking less of resetting the character. You keep what base stats, or whatever level you are at, but just continue as another race. Maybe unlock or lock more quests in the process.
Actually, I'm not a big fan of this subject at all. I'm more partial to the elves of anything(so what I know how to write Tengwar). But I have a few friends who really liked the idea of being able to have that choice in a game. I'm a heavy creative writer, so that tends to come out when it can(which is why it is written to sound attractive).