Getting Bitten?
My current game: MMORPGRTSFPSRLG. Read: Some sort of mmorpg with a special something that will make everyone want to play but I wont tell you what it is.
Status: Pre-Production, Game Design
Team Openings: None
For serious though, my goal is to create a MMO. What kind? Not sure yet. MMO games are my passion and it's a goal of mine to change the industry for the better. Do I know it's an unrealistic goal? Yes. Do I care? Heck no.
If you ever need someone to bounce ideas off of, feel free to contact me.
--------------------------Hail New^Internet
anyhow its pretty non linear, but in one area theres warewolves fighting vampires and you can choose a side to fight for, and can actually become one of them.
it's real cool.
i am a "werepyre" a hybrid between the 2.
it's deff a nice element to be able to do that and becomes something else IMO (:
would it be optional in your game?
I want to help design a "sandpark" MMO. Optional interactive story with quests and deeply characterized NPCs, plus sandbox elements like player-craftable housing and lots of other crafting. If you are starting a design of this type, please PM me. I also love pet-breeding games.
I always thought that's a cool way to change/extend the gameplay - especially because it's more or less voluntary. (There are cures for vampirism/lykanthropy, but they are hard to get.)
@Kwizatz and sunandshadow: Thats nice that this sounds like another game, but how do you like the idea as either designers or players?
My current game: MMORPGRTSFPSRLG. Read: Some sort of mmorpg with a special something that will make everyone want to play but I wont tell you what it is.
Status: Pre-Production, Game Design
Team Openings: None
For serious though, my goal is to create a MMO. What kind? Not sure yet. MMO games are my passion and it's a goal of mine to change the industry for the better. Do I know it's an unrealistic goal? Yes. Do I care? Heck no.
If you ever need someone to bounce ideas off of, feel free to contact me.
--------------------------Hail New^Internet
Secret unlockable player classes are cool, though. Just don't get too hung up on your writing and personal affection for the subject matter, since a designer who has a real hard-on for vampires might put together a shoddy, unpleasant vampire feature and be unable to properly review it because he thinks that the "zomg its vampires!" factor will carry the feature.
So get to the bottom of it, and see if it'll be good in the abstract. If it'll work with a town full of lycanthropic werewolves, would it work with a town of vampires? How about a town of cyborgs that break you down and rebuild you as one of them? What if its a town of symbiotic ghosts, and you get possessed by a long0dead warrior? Radioactive spider-bite?
Make sure it works.