Quote:
Original post by Iron Chef Carnage
I like my dragons to be ancient, brooding creatures of legend, that spend most of their time in a sweet lair, sleeping on a hoard of treasure, and emerge once every few decades to kick butt, take names, steal additional treasure and generally rock out.
If I was going to design a dragon game...
I love how you really went to town with this idea. I was about to reply to this topic when I noticed you'd said all I wanted to say and then some.
Quote:
Original post by sunandshadow
I like starting as a hatching egg and growing huge. I can imagine it being something like Spore's creature stage or E.V.O. The Search For Eden where you have to kill and eat monsters to get points for something or other.
I could see part of your time as a hatchling being a tutorial phase, where you might learn the basic skills of the game from a mother dragon or your clutch-mates.